Pretty big update on trench. First of all triggering, im pretty sure i triggered everything correctly so you can select trench and play all 3 modes on it.
I've added clouds, but their real white. their primary purpose is to "white" out the wc3 sky ingame, since i changed the weather to extremely heavy rain(two regions overlapping both set to rain).
I've also changed the terrain abit, and added sniping spots for both teams, so people cant just always camp.
The first trench has been fortified with rolls of barbed wire, althought there are three gaps in which players can storm in and out.
Pathing blockers are properly placed on the barbed wire.
I havent done any other doodad work, or pathing blocker work.
EDIT: Pathing blockers finished, Hedgehog tank traps placed near/on barbed wire and on the no-mans-land. Map is playable.
Havent tested it yet however.
The trenches themselves lack doodads, expect changes later.
EDIT2: best not play this map, for famous' viewing only. its quite buggy, whenever host killed someone, it revert to choose objective/map.
and we really need the WASD movement system me thinks. cause its hard to move around in trench without clicking somewhere else. or make the camera something like elim tournament.