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Custom Unit Soundsets

Discussion in 'World Editor Help Zone' started by phoenixfire, Oct 13, 2009.

  1. phoenixfire

    phoenixfire
    Joined:
    Jun 10, 2008
    Messages:
    981
    How do I make a custom unit soundset? (By this I mean change its voice, what it says and things like that) Kind of like in Pyritie's Adventure.
     
  2. Maker

    Maker
    Joined:
    Mar 6, 2006
    Messages:
    9,192
    First acquire/create the sounds.
    Open sound editor.
    Choose a unit whose soundset you won't be using in your map.
    -> sounds/internal/units

    Right-click on the sounds and select "Replace internal sound"

    Choose your sound file.

    Repeat.

    Change your custom unit's sound set to the unit's sound set you just edited.

    Done.
     
  3. Master of Eagles

    Master of Eagles
    Joined:
    Sep 21, 2009
    Messages:
    115
    Remember that your voice should be a 16 bit mono 44000Hz .WAV sound.
     
  4. Graber

    Graber
    Joined:
    Mar 8, 2006
    Messages:
    263
    No man dont do that with replace internal sound. I did and sometime for no reson the sounds where auto reset to default.

    U can create a custom soundset easy from triggers and u dont need to replace anythink.

    For move sounds use

    Event: Isued order targeting an point

    COndition Unit type egual X

    Action

    SE a random integer from 1 to 3 ( if there are 3 sound to use)

    Set If action if condition integer equal 1 then play Sound 1
    Set If action if condition integer equal 2 then play Sound 2
    Set If action if condition integer equal 3 then play Sound 3

    For attack sounds

    Even Issued order targeting an object

    COndition Unit type egual X

    Action

    SE a random integer from 1 to 3 ( if there are 3 sound to use)

    Set If action if condition integer equal 1 then play Sound 1
    Set If action if condition integer equal 2 then play Sound 2
    Set If action if condition integer equal 3 then play Sound 3