🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
hey dude, lill bit of bad news :u my landsquid model has been put on hold for an unknown amount of time. why? because some glitch happened and rendered me unable to animate rotation on it.. which is ridiculous, because all other models have their rotations very fine..
sometimes i get the feeling that the unknown forces do not want me to finish this abomination, comically speaking x3
"The curious men around him that tried to grab the mysterious shining little device and the mug, which now strangely contained some kind of soup, had been met with such a bloodlust that all of the other nine captives had moved to one of the corners of the carriage. Even the armed men got hesitant about trying to take those things from him. " He got dat inner Satan tho!
Hey MiniMage,
i saw your thread about "Goblin Dominator Squad" a long time ago and i am really interested in the "Goblin Trade Prince" model.
But it seems like you havent uploaded nor the map neither the model yet.
That's why i'm curious if you will upload the model in the next time here at hive or if you maybe could send it to me? I'm planning to use it in my actual map.
Replying here so we don't deviate the topic too much :v
That works fine with buildings, but doesn't work with units. The attacks seem to follow a priority rule. Firstly Attack 1, then Attack 2. If attack 1 can be performed (target is among the possible targets to this attack), it won't use attack 2, it will chase the target and use attack 1. I may be wrong, but trying it in-game gave me this conclusion.
Oh. Maybe like a harvest moon game. Although you might have already thought of this, but I think just a simple circle or a box as a hand is good enough
I tried downloading 3DSMax but it's just way too big for my turtlenet. It could take weeks literally. I'll just stick with .mdx I guess.
Okay, lemme see his work after for reference.
Just send whatever is send-able now, cuz I won't always have connection. At least if I have a model I could experiment on my spare time even without internet.
If the perspective is like Warcraft they wouldn't need em cuz they're not very noticeable anyway(?), just me though
But what will the models' format dude? Downloaded Milkshape3D and learned it quite a bit reading tutorials. Or just Magos? I have em tools too.
Can you send me the pony? I'll try skinning it~!
If you're still up for it maybe I'll help a little with the concept art. I have to work too during weekdays so can't really promise to be active.
You said cutesy with bloods and gore. Does this fit?
Nvm, if testing the model to view the skinning progress is easy enough, you can just teach me that. I'll try it.
But first:
1.) Define "request".
2.) What kind of work(s) I'll be doing?
3.) Have you seen my latest submitted icon, what you think of it?
4.) How many are doing 2d arts, I wanna see their works.
Use the pastebin link and check it again. Try out the test map. It looks good in game. I'm not sure what type of viewer you are looking at my PNGs in but the edges should look slightly faded back. Anway, it looks really nice in game. I went back to my old inventory cover because your's was mis-aligned. Mine might be too, but since the edges are all removed it transitions seamlessly in game. If you want I could try to shift it over a few pixels to the right and trim back the black shadow a tad.
It was nothing important I just wanted to know how you felt about a situation like this:
You have a DoT that will deal damage every second for 5 seconds. Should the DoT deal damage on the 5th second?
1 second passes -> deal damage
2 second passes -> deal damage
3 second passes -> deal damage
4 second passes -> deal damage
5 second passes -> end spell?
Logically, it would make sense for the DoT to immediately go away on the 5th second and not deal damage
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
About the copyright and stuff, I think most of the other campaigns are also having the same fate, because they are basing on Warcraft.
I was inspired by, you know, crossover stories and mods such as C&C Reloaded
(replying later)