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Kam
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  • Will do chief.

    Yes I did install it, thanks by the way. Although seeing battlenet and all those bots made me realize why there are so many alternatives.
    I was thinking about that
    So sylvanas will still be the middle sister of the "Windrunner Sisters" trio
    BTW why you don't think age is a issue?
    'Ello.Sorry for the disturbance.Just wondering how's your review on the entries of the techtree contest.We eagerly awaits,but take your time.
    Do you think that Sylvanas' Age will be a problem for Aidan, since Sylvanas is the middle child of the Windrunner sisters in the official Warcraft lore (The only one of the Windrunner Sisters that has some sort of age confirmed is Alleria, as she is the oldest)
    Should I make Sylvanas the Youngest of the three Sisters instead of Vereesa for Beyond the Throne or I must keep it normal?
    What do you think of this:
    "...Her vision darkens. The pain is unbearable. She feels it as the assassin lunges his hand at her chest, now bleeding, looking for something, something important near her heart. As the assassin searches for what he wants. he moves to a position that will help him in his search. She tries to get close to the assassin, trying to look at his face, but her bleeding chest doesn't help and she decides to stay where she is now. Before she could ask again who the assassin was. He asked her a question:

    - Don't you remember me, my dear little Sapphire? My dear Sylvanas.

    Those words had cut through her soul and memories. Only one person ever called her little sapphire in her life. Sylvanas had certainty that the assassin wasn't her last living brother as he died by Arthas's hungering blade, The runeblade Frostmourne. No... The assassin was someone she loved. Someone who knew her name. She closed her eyes as she said the assassin's name as memories returns to her.

    - Hey, you. - Said a Younger Sylvanas to the boy who was sleeping in the tree - Hey!
    - What? - Asked the boy, Confused and groggy
    - You must be Aidan, Right? Your father wished to talk to you." - Sylvanas' words came as a soothing voice for Aidan, waking him up in a pinch as Sylvanas ended: - Apparently, my father and yours are talking about us, About our future marriage..."

    This is just the start but I need your opinion
    Is this a way to write? Do you think Sylvanas' marriage to Aidan is kinda strange as Sylvanas is older than him and Aidan was only 10 when they talked and it was a month before warcraft 2?
    Congratulations you have 1000 PMs, you must be very proud.

    Anyway I took a look at orcs this time and you can check it out here.
    I got this idea of making Sylvanas' return to the living being a painful process as she is, in fact, being recreated by Frostmourne's dark energy.
    Also I plan to make so that Arthas,as the lich king, make a "mind call" to Sylvanas to mock her before she returned to the world of the living and after her return to the side of the living saying I'm sorry to her.
    Also (i need to stop writting this word) make so that Arthas calls Jaina to not only apologize for he did but to give her the location of the soul fragment with Frostmourne's soul inside sylvanas and telling her to hold it until further contact.
    What about making Sylvanas the holder of a soul fragment that holds a fraction of Frostmourne's power and that She still caries a lingering amout after the extraction of that fragment?
    And also making so that when the fragment was extracted it triggered a failsafe that turned Sylvanas into a mortal?
    Reputation (+1):
    (Post) A Hive member who understands gaming is, more than ever, tied with making easy money nowadays
    Hey, I was wondering, are your BtT maps locked? I can't seem to open any. I would've liked to copy some abilities because I lack spell making experience. Credits will be you, of course.
    I will try pinging Fladder about it first :). He said he was a little bit back.
    Astaroth Zion - Aztec
    kari0003 - Hungarian myth
    Black Ranger - Nordic
    xYours Trulyx - Cthulhu
    Spellbound - Fey
    N41 - Egyptian
    Sunreaver - Chinese
    Retera - Phoenix
    Kyrbi0 - Golems
    Edge45 - Scandivian
    The_Silent - Aztec (2)
    Chaosy - Troll
    Lone Adventurer - Egyptian (2)
    Footman16 - Celtic
    Freyleyes - Eldrazi
    Marcos_M - Children of the Forest(From Game of Thrones)
    apcrabnightlive - Japanese
    CLK Eclipse - Unknown
    List by N41, Updated by BlackRangerXIII
    Well, the simple fact that Warcraft 3 will forever be dead to me :/ I mean I love the game but I really don't have the time to dedicate myself to it as much as I want to anymore. I just didn't want all those resources to go to waste, that's all. Maybe someone else has the right amount of dedication and time to make something of these resources.
    Ah, ok.
    I'll check your review out, and tell him to read it again if not all the issues are fixed. :)
    Reputation (+3):
    (Post) This is just so friggin amazing. You guys have done an extraordinary job, and to get invited to the mothership itself is so exciting!
    Never heard of Sludge Flinger. The Infernal Cannon is a great idea to skin on, maybe I will do it when I finished 3 of my pending skins.
    Hey, I wanna ask some questions, regarding the TC: Mythology contest, I used that Custom Race System, then created my own setup for my race, but why doesn't it play when tested in WE, and I can't find it when I play in-game.

    Did I do something wrong here?

    library DrakoonSetup initializer Init requires CustomRaceSystem

    private function Init takes nothing returns nothing
    local CustomRace c = CustomRace.create("Drakoon",RACE_HUMAN,1.0)
    call c.setTownHall('dbne') // Nest
    call c.addWorkerType('dhat',c.NEAR_MINE,5) // Hatchling
    call c.addHeroType('O000') // Trueblade
    call c.addHeroType('O001') // Tempest
    call c.addHeroType('O002') // Royal Guard
    call c.addHeroType('O003') // Overlord
    call c.setAIScript("human.ai")
    endfunction

    endlibrary
    Oh shiet. I totally forgot I only use them in JASS codes. Both of them are real array variables, so you can just make that from the variable editor xD

    I went ahead and updated the map, so you can also just download straight from there also :D
    You aren't barraging me :)

    The "AB w/ SS" folder is the spell integrated with Bribe's GUI Spell System. If you don't have or want to use Bribe's system, you can just import the "AB Folder" and "Resources" folder. The "AB readme" and "AB readme SS" triggers both have seperate installation instructions, so you can just follow that if it's still confusing.

    I have both because I highly recommend having Bribe's GUI Spell System as a resource in your map. However, I also don't want to force users to use a system if they don't want to, so I made a version that doesn't use his system as well.
    Ahh then you don't want to delete that part. Thats the If/Then/Else that checks if you reached enough kills at the end of the spell, if so "emit" shockwave (which is the one that PULLS grounds unit in).
    Oh wait which Knockback are you referring to? The knockback the pushes air units, or the "knockback effect" that pulls units in if you kill enough units during the bounce time?
    Of course it is :) Just delete all of this in AB Loop:
    [STABLE]Set AB_CurrentHeight = (Current flying height of AB_BombDummy[AB_Spell_ID])
    Custom script: set bj_wantDestroyGroup = true
    Unit Group - Pick every unit in (Units within AB_BounceAoE of AB_BombLoc) and do (Actions)
    Loop - Actions
    Set AB_TempUnit = (Picked unit)
    Set AB_TempReal = (Current flying height of AB_TempUnit)
    Set AB_HeightDifference = (Abs((AB_CurrentHeight - AB_TempReal)))
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (AB_TempUnit is A flying unit) Equal to True
    (AB_TempUnit is Magic Immune) Equal to False
    (AB_TempUnit is alive) Equal to True
    (AB_TempUnit belongs to an enemy of AB_Owner[AB_Spell_ID]) Equal to True
    AB_HeightDifference Less than or equal to AB_KBAoE
    Then - Actions
    Set AB_TempLoc = (Position of AB_TempUnit)
    Set Knockback2DAngle = (Angle from AB_BombLoc to AB_TempLoc)
    Set Knockback2DDistance = AB_KBDistance
    Set Knockback2DTime = AB_KBTime
    Set Knockback2DLoopFX = AB_SFX_KB
    Set Knockback2DUnit = AB_TempUnit
    Trigger - Run Knockback 2D <gen> (checking conditions)
    Custom script: call RemoveLocation(udg_AB_TempLoc)
    Else - Actions
    -------- TempUnit did not pass filters; do not knockback --------
    [/STABLE]
    Some feedback about triggers, units, spells, buffs, terrain, regions, ...

    I just connect to the hive really often so I can help
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