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The Hive Workshop SC2 Resources:
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SC2 Resource Details
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| Submitted By: |
Tony_Fuentes |
| Submitted: |
21:54, 6th Aug 2011 |
| Updated: |
21:54, 6th Aug 2011 |
| Filename: |
UNSC_Cruiser_and_Frigate.zip |
| Filesize: |
803.19 KB |
| Downloads: |
357 |
| Category: |
Alien / Futuristic, Space, Space / Future |
| SC2 Resource Type: |
Units |
| Keywords: |
Halo, Ship, Capital, Human |
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This SC2 resource is approved and works properly.
Rating by users: 5.00 (2 votes)
As many will immediatley realize, these are the Frigate and Halcyon Class cruiser from the Halo Series. The models were scratch made in Solidworks, textured with in-game textures in 3ds-max, and exported using NinToxicated's .m3 exporter. The use of in-game textures allows the models to be directly imported into the editor without any set-up/pathing. They now include death animations!
Things that are missing:
-Wireframes
-Portraits
Update: As per request, made some of the cruiser textures less blurry, and more interesting on the top.
Moderator Comments:
05:22, 22nd Aug 2011
Dr Super Good:
Model appear well made and visually pleasing.
Click here to download UNSC_Cruiser_and_Frigate.zip
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| Contents |
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06-24-2011, 07:47 PM
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#2 (permalink)
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Homo ludens
Join Date: Nov 2008
Posts: 3,948
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For the United Earth Directorate! We shall name the ships in the memory of Admiral Du Gaulle and Vice-Admiral Stukov!
Anyhow, Halo ships arent really StarCraftish looking, doubt they can be used for anything except cargo ships, gun cutters and the Supercarriers in StarCraft maps based on lore, but this has large area of use in everything else. Good work!
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06-25-2011, 02:58 PM
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#3 (permalink)
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Panzer, VORWÄRTS!
Join Date: Jan 2009
Posts: 2,087
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WADAFAKKK?!?!?! that is cool!!!
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06-26-2011, 05:19 AM
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#4 (permalink)
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umad?
Join Date: Jul 2009
Posts: 1,118
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Master Chief next pl0x.
<3
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07-11-2011, 01:35 AM
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#5 (permalink)
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Initiate
Join Date: Jul 2010
Posts: 27
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I'd have to agree with Alagremm. And it's actually UNSC. (United Nations Space Command) But nevertheless awesome! :)
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Darth Victor, Dark Lord of the Ranch
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07-22-2011, 12:24 PM
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#6 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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Hmmm, I think I've already seen these models on SC2 mapster... I guess you're the same guy who made them, right? I mean, if no, you should ask the permission of original author.
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07-22-2011, 02:45 PM
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#7 (permalink)
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User
Join Date: Jun 2011
Posts: 3
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Yes, I am the original creator, and I submitted it to both sites. Exposure is usually not a bad, and I want these things to be used Besides, I took my first tenative steps into custom model creation using tutorials from this site back for warcraft III.
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07-22-2011, 03:01 PM
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#8 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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Quote:
Originally Posted by Tony_Fuentes
Yes, I am the original creator, and I submitted it to both sites. Exposure is usually not a bad, and I want these things to be used Besides, I took my first tenative steps into custom model creation using tutorials from this site back for warcraft III.
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Nice to hear that...
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07-23-2011, 04:18 AM
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#9 (permalink)
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1000 Posts :P
Join Date: Mar 2011
Posts: 1,078
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Only bad thing i see is the textures
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07-23-2011, 11:15 AM
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#10 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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Quote:
Originally Posted by Xian
Only bad thing i see is the textures
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Yea, at some places they do look blurry, but I guess that's fixable, right?
Will there be any more model additions?
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07-23-2011, 04:29 PM
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#11 (permalink)
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I prefer Nagisa anyway!
Join Date: Jul 2008
Posts: 1,918
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Oh shit, i just realized none of my models have death anims!
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07-28-2011, 11:00 AM
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#12 (permalink)
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See you starside
Join Date: Jul 2009
Posts: 4,233
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EDIT. Please make a pelican.
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07-28-2011, 11:05 AM
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#13 (permalink)
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1000 Posts :P
Join Date: Mar 2011
Posts: 1,078
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Quote:
Originally Posted by GhostThruster
PelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPe licanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPeli canPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelica nPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanP elicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPel icanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelicanPelican
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spam comment
@ tleno,how to fix the texture?
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07-29-2011, 06:23 AM
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#14 (permalink)
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Actively Inactive
Join Date: Nov 2006
Posts: 5,900
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These models look superb. It's a shame those textures are blurry, but I suppose you're not really at fault for that.
These resources may not be terribly useful, but given the amount of resources currently available, all otherwise approveable resources are appreciated.
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07-30-2011, 07:56 PM
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#15 (permalink)
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User
Join Date: Jun 2011
Posts: 3
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As you folks probably recognize/read, I used ingame textures to texture these models, specifically Command Center for the Cruiser and Barracks for the Frigate. While I do feel they are adequate, they could use some work, I agree. I do not intend to go through the process of re-doing the UVW map, as it took me many hours (these models were made in solidworks, which means they have "thickness", there are a lot of useless inward facing surfaces which really, really cluttered up the UVW map). However, if you can point out specific areas on the models which you think need work, I can work with scaling up the surfaces on those portions to make it less blurry. Remember, some of these surfaces had to fit into texture slots not desinged for them what so ever, so I may need to choose either an entirely new area to place them, or I might not be able to do anything to change them at all. Even with the places that need work, it may be another month before I can implement them. The computer I made these on is laid-up at college, and the UVW-Wrap modifier doesn't appear on the versions I have been working with at home. This may or may not mean I can manipulate them without screwing them up.
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