Well, acually, we are going to port the vanilla races directly to some melee maps, so you will be seeing that. but we also want to do a continueabtion of the campaign, and we will be sticking heavily to story.
Thisruoy:
Its good, but i dont know about the dark crystal font, its a bit hard on the eyes.
Grey:
Reaper:
Ok, well it seems like a good idea, and i personally prefer reapers version, but, well see. I'm hesitant to implement it at all. and guys, lets take WiPs for a basic human techtree, with this feature of yours implemented.
Reaper, do you plan on joining?
I'm not sure what reaper meant entirely;
At first I thought he meant that as you progress with the base race you could ally with one of sub ones.
On a second look, you mean, you select which part of the 'alliance' you want to play?
If it's the latter, I'm with you.
Although a lot of things will need to be checked up with the lore and balance issues will be horrendous -.-'
Certain races will need to consist of almost primarily unique units, e.g. naga would not fight with night elves, not imo.
Draeni and Maiev (watchers) is just about passable.
Normal night elves, are fine.
Splitting the horde up is also tricky... It might be better to have it separated into clans/groups/leaders rather than the races, as there is:
a. Too many compared to other racial sub factions
b. Each race is 'too' distinguished, you may as well just classify them as their own team.
Undead:
-> The Nerubians (under Anub'arak) are essentially allied to Arthas and the Lich King, so one team.
-> The Forsaken (aka sylvanas) HATE the enthralled undead and dreadlords/demons (who could be the third undead race)
Effectively, our ideas are identical, except mine was in-game, yours is before (assuming I'm reading you right).
EDIT: I'll see about a very simple example techtree... probably be an hour or so, very, very simple.