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The Last Guardian
Created by OutsiderXE ; Uploaded by: OutsiderXE
Information
Uploaded:20:50, 13th Aug 2009
Last Updated:12:32, 1st Aug 2010
Type:Campaign
Category:Medieval / Warcraft
Difficulty:Normal
Rating by users:4.80 (35 votes)
Hits:184886

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Details
The Last Guardian: Version 1.01: 50 bugs fixed

Spells and Items – 03
- Haste mana cost increased from 50 to 65 and cooldown decreased from 30 seconds to 20 seconds.
- Removed Order Code Manual.
- Quest items will only be makeable if player has the appropriate Alchemy level.

Chapter 1 – 4
- Added another rune and changed some doodad blocking at the Waygate riddle.
- Altered/fixed sequence of the Waygate riddle.
- Fixed some text in the ZombieQuest so the Zombie’s intentions become clearer.
- Fixed a typo in the english version.

Chapter 2 – 2
- Added visual aids for the Museum and the Botanic Garden.
- Fixed some typos in the german version.

Chapter 3 – 8
- Return Ressources skill will now be reset every time Khadgar cuts a tree.
- Corpses counter titles should now appear properly.
- Corpses counter trigger will now activate after 5 seconds instead of on map inizialization.
- Extended hint for A Hero’s Locke subtly.
- Fixed some typos in the english and the german versions.
- Added a visual aid for the Bullfrog.
- Fighting orcs and humans will now heal every 4 seconds instead of 10 seconds.
- Cinematic Medivh will now be properly removed when cinematic is skipped.

Chapter 4 - 5
- Added visual aids for The Bum, the Gold chest and the entrance to the house.
- Fixed some typos in the english version.
- Long Medivh dialogues can now be skipped by pressing ESC.
- Changed name of Circle of Power in the mage quarters to Teleport to City Centre.
- Fixed some typos in the english and the german versions.

Chapter 5 - 6
- Disabled Haste for Khadgar during the Garona chase and added a hint.
- Extended hints to destroy the support column.
- Order Code quests will no longer be like in the book but more simplified.
- Added visual aids for the Museum and the Botanic Garden.
- Fixed a mistake where Khadgar’s was speaking Medivh’s text.
- Fixed a bug that prevented the Wrong-sound from playing at the second Chest.

Chapter 6 – 16
- Added descriptions to Ethereal Oil and Magic Vial as to what they need to create a Potion of Water Walking.
- Added visual aids to the first and last blight regions.
- Ignoring the Chicken Grunt‘s guard position.
- Chicken Grunt should now be teleported regardless of where he is.
- Ignoring the Chicken Footman‘s guard position.
- All created waygates are removed when CaptureVideo starts to prevent some portal bugs.
- Changed Forest Troll Warlord speed to 0, so he won’t follow.
- Fixed damage of Forest Troll Warlord.
- Repositioned Forest Troll Warlord and Pathing Blockers so he won’t use a Portal.
- Fixed a typo in the english and the german versions.
- Chests should now be properly indestructible.
- Repositioned a tree.
- Replaced some imported trees with original trees in hope of peons actually doing their jobs now.
- Heavy Bag will no longer be moved to its original position but simply dropped.
- Reduced Creeps Guard Distance, Guard Return Distance and Guard Return Time.
- Changed description of second loss condition to display orcs and humans.

Chapter 7 - 6
- Order Code quests will no longer be like in the book but more simplified.
- Added a hint to the Statue Combat Rules to use the Arrow-keys.
- Added visual aids for the Museum and the Botanic Garden.
- Added visual aid for the Spanner.
- Improved hint to Khadgar’s change in the fight with Medivh.
- Fixed some typos in the english and german versions.




The Last Guardian (-) README

ENGLISH (--- - ---)

1.Foreword
2.The campaign
3.Bugs
4.Walkthrough-Guide
5.Credits and Thanks
6.Additionally



1.Foreword:
Phewww, made it :D for the third time! And hard it was this time. I had said once that I would rather cut off my hands than create another campaign (though in the meantime I broke my leg, so I guess that counts to...) but in December 2007 I was so bored that I tried to create a map to see how an exterior-Karazhan would look like, and 20 months later a campaign was born, based on the book "The Last Guardian". This campaign is so much different than my other projects. An experiment. This book has so much text that I thought it was inpsossible to create something playable, until I returned to the idea to create an adventure and combined it with it. In February 2008 I had to do military service in greece so UI had much time to think of the gameplay elements. I returned 5 months later and neither worked nor went to school for aobut 2 months. In september I started doing both and the planned 5 months needed to finish this project became 20 (- 5 military actually). What am i going to do now? NOT promise that i'm not going to make another campaign, because I already have started!! my frist two campaigns brought me an internship with a popular german developer called Blue Byte (famous in germany for The Settlers series) where i've been helping with their project for the last couple months. And when Blizzard one day releases StarCraft II...I will enjoy their campaign first ;)


2.The campaign (mini-spoiler):
The campaign follows the story of the book "The Last Guardian", written by Jeff Grubb. During the Warcraft 1 period, young Khadgar becomes apprentive of Medivh and unveils the hideous machinery behind the orcs' coming. Like DotD and LotD I don't follow the story 100%ly, to supprt gameplay, otherwise I could have made a cinematic series as well. The campaign contains 10 maps. 7 normal, 3 cinematics. There are no optional quests. The gameplay is strictly linear and you control mostly only Khadgar from fixed camera perspectives. You solve riddles, fight monsters now and then, combine items and have conversations.



3.Bugs:
They exist, like always, and I fought to the end to kill them. There may be a patch but only if the reported bugs really prevent fluent gameplay, but I hope it won't be necessary. Please report bugs to outsiderxe [AT] web.de . The campaign was last tested with 1.23 but seemd to work fine with 1.24 as well.

-General-Some teyxts may be too long or too short to read them properly. Grammar mistakes may be there. I did the QA myself.
-General-Units and objects may not play the proper animation.
-General-Camera angles may be confusing at times.
-General-Various floating texts may not be removed.
-General-Dialog question in dialog windows may not be shown.
-General-Items, objects and Units may be destroyable when they should not.
-General-Cheatcodes are allowed, but may kill your game, because the project wasnt made with them in mind.
-Chapter 1-Gargoyles may be attackable too early.
-Chapter 1-You cant buy the expensive items on purpose.
-Chapter 2-The second page of the alchemy guide mayy not be readable.
-Chapter 1-You can open the first chest even if you had all wrong.
-Chapter 3-Khadgar loses or gets a skill point when becoming a grunt/mage.
-Interludium-Aegwynn and Sargeras are not alone in the endfight.
-Chapter 4-You may miss the street signs when trying to click on them.
-Chapter 6-Khadgar loses or gets a skill point when becoming a grunt/mage.
-Chapter 7-The endvideos are not skippable.
-Chapter 7-If you kill medivh or one of the statues the game may not continue or medivh may be duplicated.

Please report any bugs, even the above, to the above mentioned e-mail address.


4.Walkthrough-Guide (please ask in your favorite warcraft 3-forum if you have any questions):
-General-Read all dialogues and hints! Pay special attention to colored text!
-General-there is a hidden medivh-specter in each map you should click on.
-General-Use spells and items as often as possible. dont care about mana!
-Chapter 1-You have to activate the three rune-groups to open the waygate.
-Chapter 2-Khadgar carries a letter fro medivh in the first chapter you should read carefully.
-Chapter 3-Use all dialog options when speaking to Lothar.
-Chapter 3-Attack anything you can attack.
-Chapter 4-Use the street signs. Remember where you are. Dont lose orientation.
-Chapter 5-Use Garona when you can.
-Chapter 6-Learn the use of Khadgar's new skills.
-Chapter 7-Use everything you learned so far.
-Chapter 7-Statue Combat combinations are left-left, right-right, up-up, down-down or left-right, right-down, and so on.
-Chapter 7-Beat Medivh a different way...


5.Credits and thanks:
This campaign was created 95% by me (OutsiderXE), except for the text and story. The rest is shown in the credits at the end of the epilogue. I want to thank Jeff Grubb again (for the wonderful book) and naturally wc3sear.ch and Blizzard. And everyone having fun with this campaign!
Book: Jeff Grubb
Idea and Execution: OutsiderXE
Terrain and Triggers: Terrain und Triggers
Spells: iAmKablam, Kinoko, Matilda_Knights, OutsiderXE, SixFrags
Models and Skins: ACDC[ToD], Afronight 76, Born2Modificate, Carrington2k, Chriz., CommunistCyan, Dan van Ohllus, DarkChaplain, Dionesiist, Dmitry Rommel, Elenai, Elunes-Guardian, EvilYardGnome, frostwolf, General Frank, Golosov, GreyArchon, ike_ike, jatter2, Kitabatake, Mc !, Nasrudin, olofmoleman, RightField, Rondo, -SkatinG CoW-, Tranquil, T-Revellion-T, Urkdrengi, xXm0RpH3usXx, all contributors to the 'Ultimate Map Pack'
Loadinscreens, Icons and Misc. Art: CRAZYRUSSIAN, Drac, BlackRockClan, GooS, lllLSDlll, irishlad78, Johnlee KelThuzad, LiOneSS, pulyx, Sons of the Storm, The_Avenger's_Return, World of WarCraft
Music: Gary Jules, Michael Andrews, World of Warcraft
Testing and Advice: arthas_king, HKC-Silence, Kricz, Manfred.Top, MiQ, Mechmap, Storm-Panda
Special Thanks to: Blizzard, Blue Byte, HKC-Silence, MiQ, Rondo, Hiveworkshop.com, inWarcraft.de


6.Additionally:
This campaign can only be distributed with this Readme-Document. send complaints, praise, hints and information to outsiderxe [AT] web.de. As long as I am not on vacation or (again) in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail on the next day.
Submaps
Highslide JS
Prologue
The Violet City
Highslide JS
Chapter One
Karazhan
Highslide JS
Chapter Two
Interview with the Magus
Highslide JS
Chapter Three
Battle and Aftermath
Highslide JS
Interludium
Sands in an Hourglass
Highslide JS
Chapter Four
Stormwind
Highslide JS
Chapter Five
The Second Shadow
Highslide JS
Chapter Six
Flight
Highslide JS
Chapter Seven
The Breaking of a Mage
Highslide JS
Epilogue
Full Circle

Moderator Comments (Not Rated)
14:32, 1st Aug 2010
ap0calypse: Approved

This map is approved and works properly.


Download TLGeng101.w3n
(66.15 MB, 40175 Downloads)

Old 08-13-2009, 08:54 PM   #2 (permalink)
Registered User noob134
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Yay first download and first comment, i have been looking foward to play this campaign.
I will edit this post later with any suggestions, comments or bugs found.
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EDIT:
May contain spoilers

The part where you walk to various obelisks to open a gateway in the first chapter, is very confusing, it took me a good 5-10 minutes to figure it out.
Maybe make a tip message pop-up hinting what to do.
Also there is a tip message in german that popped-up when i walked passed a camp of bandits into a circle in front of a chest.
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Last edited by noob134; 08-13-2009 at 09:24 PM.
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Old 08-13-2009, 09:29 PM   #3 (permalink)
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Slaydon is just really nice (390)Slaydon is just really nice (390)Slaydon is just really nice (390)Slaydon is just really nice (390)Slaydon is just really nice (390)
:O will test it out tomorrow
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Old 08-13-2009, 09:38 PM   #4 (permalink)
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I have not tried this yet ,but i think its really good stuff.... I like those linear but brainy games , i had several attempts to make one but always fail. .. :S Anyways after Lord of The Clans campaign this is first i will not regret for downloading i have that feeling :D later ill post my findings .....
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Old 08-13-2009, 10:23 PM   #5 (permalink)
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Seems very entertaining so far, I have got to the part with the way gate and... HOW THE FUCK DO YOU OPEN IT? >:O I've stepped on those things for about half an hour.

Edit: Seriously... This must be a bug, I've walked back and forth over and over and the way gate never activates.
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Old 08-13-2009, 11:52 PM   #6 (permalink)
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Awesome.
I'm gonna play it right now and see how is it, but first I'm gonna do some things now.

Edit: Need help on the WayGate.
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Last edited by Warlord Ajer'laroir; 08-14-2009 at 12:41 AM.
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Old 08-14-2009, 03:41 AM   #7 (permalink)
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wiill you still update and remove the bugs?
also nice +rep
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Old 08-14-2009, 06:59 AM   #8 (permalink)
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I wont give you rep yet. But lol. I cant imagine myself not giving you +rep after i played the first mission XD
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Old 08-14-2009, 07:00 AM   #9 (permalink)
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Whoa, pretty many chaps. Must download this. The riddles were awesome. The camera was awesome. I can't get through the waygate runeriddle though, >_<.
EDIT: WHOOPS, only three! D:
Found a bug, attached. How to get through it?
Bug

Yay, i got it now! <3 Google Translator.
Attached Thumbnails
bug.jpg  

Last edited by TheHunterKiller; 08-14-2009 at 08:09 AM.
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Old 08-14-2009, 07:16 AM   #10 (permalink)
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activate the lower runes and then go the upper left to activate the upper right (may need to do the last step more than once).

it sucks that you have found bugs already and this time i think i'll have to update the project, but i wont do it until i got comments about a complete playthrough for the campaign.
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Old 08-14-2009, 08:11 AM   #11 (permalink)
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where is the book? i've looked for it almost 1 hour. i killed the bandits, loked every where for it.
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Old 08-14-2009, 08:12 AM   #12 (permalink)
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Okay, i found another bug. The mines (after the Zombie Quest) deal no damage.
Okay... More. The Swamp Chapter. I managed to cut the first tree, but then my gather skill changed to Return Resources! And i can't return it anywhere!
Nvm.
Some of the riddles are nearly impossible, like the Order Code one after Stormwind Chapter... I don't get it.

Last edited by TheHunterKiller; 08-14-2009 at 11:38 AM.
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Old 08-14-2009, 12:16 PM   #13 (permalink)
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I will play it and will post a review soon,anyway it looks very promising,you are a very skilled mapmaker indeed.
I hope to see soon a campaign from you that is not based on wc universe.
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Old 08-14-2009, 02:24 PM   #14 (permalink)
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I'm testing your campaign and it is really great, even if it isn't easy to understand sometimes. But now, i'm stuck for a while so i ask for help :x
in the second chapter, i have to count deads for a peasan, and cut tree and give it to another peasan. I did the first, then i cut a tree near a rune, and now i don't understand how to give the wood to the peasan. i tried to cut a second tree (second rune) but now i haven't the cut ability anymore. So, don't know what to do.
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Old 08-14-2009, 02:50 PM   #15 (permalink)
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could you drop the axe and pick it up again to regain the cut-ability? if not you should restart.
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