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| Contest Archive All successfully completed contests are archived in this forum. |
03-02-2012, 12:39 AM
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#46 (permalink)
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keen as Sean Bean
Join Date: Sep 2007
Posts: 2,640
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azurot, i'd leave the camera as it is but just reduce the height right up there very slightly. the textures are quite stretched etc, little details and all. or raise the camera z by a few bits
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03-02-2012, 07:32 PM
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#47 (permalink)
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Monster Hunter 1WCIII
Join Date: Jul 2011
Posts: 501
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i would like to join
my forest\jungle is something that i really pushed the levels and worked hard,suggestions please
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03-02-2012, 08:35 PM
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#48 (permalink)
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imagPart you
Join Date: Dec 2006
Posts: 1,356
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Quote:
Originally Posted by stonneash
suggestions please
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Feedback in 8 words: Try not to fling ugly textures at us.
Sure, I'll elaborate. Most models you're using are generally nice and decorous, but up close they really look disgusting. Part of what you strive for in terraining is pulling attention away from this, and sticking them where they're basically highlighted is a slip in the wrong direction.
By the way, which race are you portraying?
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03-02-2012, 09:41 PM
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#49 (permalink)
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Monster Hunter 1WCIII
Join Date: Jul 2011
Posts: 501
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Quote:
Originally Posted by fladdermasken
Feedback in 8 words: Try not to fling ugly textures at us.
Sure, I'll elaborate. Most models you're using are generally nice and decorous, but up close they really look disgusting. Part of what you strive for in terraining is pulling attention away from this, and sticking them where they're basically highlighted is a slip in the wrong direction.
By the way, which race are you portraying?
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forest trolls in there natural habitat, i will browse the net for some HD&Q FT models
please tell me egzactlly what u wont me to fix\add\delete\move\replace??
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03-02-2012, 11:40 PM
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#50 (permalink)
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imagPart you
Join Date: Dec 2006
Posts: 1,356
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Fern (replace, relocate, recolor), grass in the foreground (... exterminate), palm in the foreground (relocate slightly, possibly rescale). Then I'd probably mow the hills a tad, clear some space. Also I guess you're cropping this quite alot, you might consider leaving some space for the head motive.
Quote:
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forest trolls in there natural habitat
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Try picking up on some inspiration from Hinterlands, might do you some good.
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03-03-2012, 05:35 PM
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#51 (permalink)
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BnG II Rank: 26 Sword Sai
Join Date: Jul 2010
Posts: 1,350
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might join this contest for fun, are total noob terrainers allowed to join? :P
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03-03-2012, 05:36 PM
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#52 (permalink)
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Defender of Sith
Join Date: Dec 2009
Posts: 1,831
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Everyone is.
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My ressources are available to those who know/ can contact me
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03-04-2012, 12:00 PM
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#53 (permalink)
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BnG II Rank: 26 Sword Sai
Join Date: Jul 2010
Posts: 1,350
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well here is my progress so far:

any suggestions?
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03-04-2012, 12:25 PM
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#54 (permalink)
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<3 Lizzie <3
Join Date: Jun 2009
Posts: 1,155
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@xorkatoss:
Well, I would make some river in the foreground, tint the grass to match the ground, add more doodads (more grass, rocks, mushrooms, plants, lily pads, cattails), make some visible background terrain, and finally add a matching fog :)
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03-04-2012, 01:23 PM
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#55 (permalink)
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BnG II Rank: 26 Sword Sai
Join Date: Jul 2010
Posts: 1,350
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Quote:
Originally Posted by Amargaard
@xorkatoss:
Well, I would make some river in the foreground, tint the grass to match the ground, add more doodads (more grass, rocks, mushrooms, plants, lily pads, cattails), make some visible background terrain, and finally add a matching fog :)
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thnx for your help:D
btw this is the first time i enter a terraining contest and this is also my first attempt so that's the reason it's so bad xD
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03-04-2012, 01:52 PM
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#56 (permalink)
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DΣӅТḤ
Join Date: Jul 2009
Posts: 2,640
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Quote:
Originally Posted by xorkatoss
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Shorter grass, lots of it, small enough where it looks realistic. Get rid of that tent it's for Barrens terrain sets and looks cheesy with Murlocs. Also, Murlocs wouldn't have walls, they would use their natural swampy environment as their advantageous home, if it were me I would have started this as a elevated chunk of land in a dense, foggy swamp with an encampment of Murlocs using a large tree as their home.
Stick to Sunken models.
Edit: I think I'm doing Humans, living in a port city by the sea bordering the ocean between Kalimdor and the Eastern Kingdoms (Lordaeron and Azeroth).
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03-04-2012, 02:55 PM
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#57 (permalink)
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Monster Hunter 1WCIII
Join Date: Jul 2011
Posts: 501
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use the utm, there u could find a beter wall,tent,watch tower and a rive,and search for HQ models of murlocs
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03-04-2012, 05:42 PM
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#58 (permalink)
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BnG II Rank: 26 Sword Sai
Join Date: Jul 2010
Posts: 1,350
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Quote:
Originally Posted by xRiotZx
Shorter grass, lots of it, small enough where it looks realistic. Get rid of that tent it's for Barrens terrain sets and looks cheesy with Murlocs. Also, Murlocs wouldn't have walls, they would use their natural swampy environment as their advantageous home, if it were me I would have started this as a elevated chunk of land in a dense, foggy swamp with an encampment of Murlocs using a large tree as their home.
Stick to Sunken models.
Edit: I think I'm doing Humans, living in a port city by the sea bordering the ocean between Kalimdor and the Eastern Kingdoms (Lordaeron and Azeroth).
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thnx for all the suggestions!! but im sort of trying to make this:

well im not trying to copy every detail of that, but im mostly basing it on that pic
Quote:
Originally Posted by stonneash
use the utm, there u could find a beter wall,tent,watch tower and a rive,and search for HQ models of murlocs
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hmm ok, ill take a look at the utm
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03-04-2012, 05:55 PM
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#59 (permalink)
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DΣӅТḤ
Join Date: Jul 2009
Posts: 2,640
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Quote:
Originally Posted by xorkatoss
thnx for all the suggestions!! but im sort of trying to make this:
Attachment 111684
well im not trying to copy every detail of that, but im mostly basing it on that pic
hmm ok, ill take a look at the utm
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If I were mimicking that I would get a better tent,
there are better tents here on the hive, and I would definitely scrap the wall. And use WoW Murlocs if rules allow it.
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03-04-2012, 07:20 PM
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#60 (permalink)
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Monster Hunter 1WCIII
Join Date: Jul 2011
Posts: 501
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my forest is in progress,any suggestions are welcome and i think i should change the topic from jungle\forest trolls to something else
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