• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Devalayam

This bundle is marked as pending. It has not been reviewed by a staff member yet.
  • Like
Reactions: deepstrasz
I ask the green mountains when they will grow old,
The green mountains ask me when I will have leisure.
___

Devalayam means "divine abode." I wanted to create the feeling of a heavenly paradise. Hope you like it. - BoX

___

1v1 enforces cross spawn.



You can shop from the low ground, getting vision of the camp. The shop is guarded by a magic immune level 6 golem. He drops either a level 3 consumable or level 4 consumable. I wanted to dilute the drop table, and I think level 3 and 4 consumables pooled together are relatively balanced. I think the larger, less consistent item pool is more fun.



A free marketplace in the middle. I think players in general still forget to use the marketplace, and I've been trying to feature it. The middle of the map has easy access to shops and the market, which I think can produce fun gameplay.



The mercenary camp has a larger aggro radius, as it is guarding a gold mine. Featuring a Lordaeron Fall Mercenary camp, it is guarded by the same units that you can hire.



This green camp near the spawns are a level 9 camp, and should be treated more like an easy orange camp.



The natural expansion is guarded by a level 5 ogre magi who drops a level 2 permanent item. The total level is 15, and is moderately difficult. It is not too far from the spawn, and a healthy distance from the opponent. Astute players might see a resemblance to Lost Temple's expansion. Instead of a level 3 ogre, I have replaced him with the level 5. I wanted to create a familiar, yet "reforged" feeling.



The turtle green camps in the middle are also similar to Turtle Rock, but with a level 1 turtle replaced by a level 2. It drops either a level 1 permanent item or a level 2 charged. I didn't want too many level 1 drops on the map, and I don't like the consistency of only level 2 drops. I think combining level 1 permanent and level 2 charged makes a fun and fair item table.



Many players are surprised to find a hard yellow camp next to the spawns. Don't underestimate this Hydra camp! Drops a level 4 permanent item.



The lab is also hard. Drops a level 3 permanent item.



The spawns drop a level 5 permanent item, making them an appetizing objective in 1v1. Unlocking level 5 items from the marketplace might be interesting too!



The red semi-island expansions in the corners can also be broken through via ground. Either destroy trees or rocks. They drop a level 5 charged item.
Contents

Devalayam (Map)

Top