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Daffa the Magician Spellpack

Daffa the Magician Spellpack
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Import GUI Spell System to your map
3. Copy Heavenly Light buff, 6 abilities in the test map, and Magician unit from the Object Editor to your map in the exact order.
4. Copy the Daffa the Magician SP Folder in the Trigger Editor
4. Configure each Config trigger according to the comments provided, especially the abilities must match with the object editor abilities
NOTE: Despite being a Spell Pack, you can independently pick an ability folder if you are only interested in some of the abilities
SPELL PACK INFORMATION :
This spellpack is inspired by an old campaign idea of mine with the title of Magus Ascension (hence the passive ability name). The following is the spellpack file of this hero.

Daffa the Magician [Magus Ascension]
1. Beaming Light: Heals one ally based on intelligence and deals 100/200/300 area damage to enemies within 250 radius of the target. Every intelligence point grants healing power of 10/20/30.
2. Shredded Fire Ring: Burns enemies with an arc of fiery ring around the front facing of the Magician, dealing damage to enemies hit by the ring. Every intelligence point deals 10/20/30 damage. Each unit can only be damaged once.
3. War Intellect: Bestows 10/20/30 intelligence for 15 seconds. Cannot be removed or stolen.
4. Heavenly Light: Instantly devours enemies within 600 radius in a powerful light, dealing 25 damage point per intelligence point. The victims are slowed by 1% for each point of intelligence for 0.5 second per intelligence point.
5. [PASSIVE] Magus Ascension: Permanently increases Intelligence by 15.

The general idea of this character is designed around raising intelligence points via War Intellect and Magus Ascension for maximum burst damage over short period of time, notably the Shredded Fire Ring ability. In addition, it can easily amass dangerous amount of damage with one burst of well-placed Heavenly Light. Due to low health pool, Beaming Light is a healing spell with damage burst capability against enemies, useful when a tank is baiting enemies which doubles down as support ability.

MEDIA SHOWCASE :
CHANGELOG :
Version 1.0: Released

CREDIT :
- Bribe for GUI Spell System
Contents

Daffa the Magician Spellpack (Map)

Reviews
Wrda
In HeavenlyLightCast trigger, realistically you only need 1 dummy, created outside of the "pick every unit" action, while also changing the ability fields outside of it. Having the dummy created at initialization would be a further improvement, to...
I know this character does not have the best of cohesion, but it also sorts of reminiscence of my old self where I lack the capability to be cohesive with my designs. Most of the time they are cohesive in the past is when somebody else involve themselves to help me gain cohesion, hence this spell pack represents myself from the old era.
 

Wrda

Spell Reviewer
Level 26
Joined
Nov 18, 2012
Messages
1,888
In HeavenlyLightCast trigger, realistically you only need 1 dummy, created outside of the "pick every unit" action, while also changing the ability fields outside of it. Having the dummy created at initialization would be a further improvement, to avoid unnecessary unit creation (0.04kb leak won't be a problem in most cases, anyway).
The spells are simple, but that's not the problem I have. I find War Intellect more interesting than Magus Ascension, but having both do almost the same goal is "meh". Beaming Light could have another effect on the enemies when they're damaged, at the moment it looks weird to just see the epic healing effect but no indication when enemies are damaged, it's almost as if the spell "didn't work" except when someone hovers on them.

Despite all this, it's still a decent spell pack.

Approved
 
In HeavenlyLightCast trigger, realistically you only need 1 dummy, created outside of the "pick every unit" action, while also changing the ability fields outside of it. Having the dummy created at initialization would be a further improvement, to avoid unnecessary unit creation (0.04kb leak won't be a problem in most cases, anyway).
The spells are simple, but that's not the problem I have. I find War Intellect more interesting than Magus Ascension, but having both do almost the same goal is "meh". Beaming Light could have another effect on the enemies when they're damaged, at the moment it looks weird to just see the epic healing effect but no indication when enemies are damaged, it's almost as if the spell "didn't work" except when someone hovers on them.

Despite all this, it's still a decent spell pack.

Approved
Dummy and me not really get along that well, so better be safe than sorry for now.

Magus Ascension is actually a tribute to the story this character originates. The thing is, in the concept, you don't get Magus Ascension during the missions, until near the end of story.

I agree with the beaming light. It needs better graphic, prolly with additional effect if I can ensure no screw-ups.
 
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