[Solved] Zombie corpse and birth animation

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Archian

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Jan 1, 2006
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Hello Community!

I'd like to get this to work properly. A hero enters a burned down village with dead bodies all around. When the hero enters the village, the dead come alive and starts to attack the hero.

How does one create a "corpse" of a e.g. a Zombie unit that doesn't decay but simply remains "paused" at the end stage of the unit's death animation and/or the start of the unit's birth animation (for a more smooth transition)?

And then to unpause and trigger it's birth animation when a unit comes close and attack the triggering unit.

Any help is much appreciated!
 
Last edited:
Pause your zombies, set Animation speed to zero and make them play birth animation. When your hero enters the scene, set animation speed to 100% and wait till animation is complete (2.33secs), then unpause them. Added a test map.
EDIT: You could add and remove locust ability for a better effect.
 

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