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zombie.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This skin is obviously a zombie, perhaps to use in the many zombie games that are being created on a daily basis. I mainly just added bullet holes in the head and tore some of the clothing, exposing the skin. I also added a coal-like color to make it seem like the zombie has been decaying or something, I don't know, just makes it look evil! Anyways, It'd be appreciated if you address me, if you use this in your map, and if you don't, It's okay I don't care. I hope you enjoy!

Keywords:
Zombie,Evil,Undead,Demon,Monster,Scary,Satan,Disease,Devourer,horrific,Marine,wounds
Contents

Zombie (Texture)

Reviews
22:43, 11th Jul 2008 Dan van Ohllus: [Rejected] Monotone skin with lots of recolor and bad freehand. You should check out some texture/skin tutorials at the hive forum and learn to make some decent freehand.

Moderator

M

Moderator

22:43, 11th Jul 2008
Dan van Ohllus:
[Rejected]
Monotone skin with lots of recolor and bad freehand.
You should check out some texture/skin tutorials at the hive forum and learn to make some decent freehand.
 
Level 7
Joined
Jul 7, 2008
Messages
54
It looks quite good, but then again the details will not be very noticeable in-game, so in-game it will look like a recolor, a recolor that could be achieved with tinting. 2/5
What exactly do you mean by a recolor? Does that refer to a skin that looks like you could have just tinted it differently with no other features?
 
Level 17
Joined
Jan 21, 2007
Messages
2,014
A recolor means that you did not use freehand, but simply changed the color of the texture to another one. I do not know if you did that here, but it looks that way, and will definetly look so in-game.

By tinting i meant the RGB-coloring which you may use in the WE. I believe you could make the original zombie look like this by changing them a bit.
 
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