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Guys I understand I can make triggers that make it so you say: ally color, but I want people to be able to ally each other via the menu bar f11 or f10 im not sure. If you can help me out that would be great.
I don't think you can create triggers that function in the menu, which is F10.
However, it is aways possible to create dialogs that pop up when a player does something, such as use an ability or type a chat message.
Simple example:
Events
Events
Player - Player 1 (Red) types a chat message containing -ally dialog as An exact match
Player - Player 2 (Blue) types a chat message containing -ally dialog as An exact match
Player - Player 3 (Teal) types a chat message containing -ally dialog as An exact match
Player - Player 4 (Purple) types a chat message containing -ally dialog as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally dialog as An exact match
Player - Player 6 (Orange) types a chat message containing -ally dialog as An exact match
Player - Player 7 (Green) types a chat message containing -ally dialog as An exact match
Player - Player 8 (Pink) types a chat message containing -ally dialog as An exact match
Conditions
Actions
Dialog - Show (YourDialog) for (Triggering player)
That's a very basic summary othe SHOWING trigger. You can create the dialog in another trigger.
Example:
Events
Map initialization
Conditions
Actions
Dialog - Create a dialog button for YourDialog labelled Ally with <EachPlayer>
Set AllyRedDlgBtn = (Last Created Dialog button)
-------- Create more dlg buttons and assign variables to each of them so that they all represent a player --------
Dialog - Change the title of YourDialog to Ally Dialog
Player Group - Pick every player in (All players) and do (Dialog - Hide YourDialog for (Picked player))
This does seem like a way to do it but ive seen games where you can ally and turn hostile against others by using f10. Your idea is an alternative but the f10 way is the one I really would like to use.
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