- Joined
- Dec 2, 2016
- Messages
- 733
JASS:
if (IsSlayer(uD)) {
DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 10, GetPlayerNameColored(Player(pD)) + "'s " + GetUnitName(uD) + " has fallen");
StartSound(gg_snd_HPitLordWhat1);
}
We we're playing the game and right when one of the player's Hero died which triggers the above code, he desyncd.
If so is it the sound or the text message that would cause it?
Let me know if you want me to paste the whole code.
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