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Worms Arena v1.9

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Updates:
-Fixed the Kaboom skill beacuse it wasn't always dealing damage.
-Fixed the trigger that displays the name of dying units because it was displaying the name of a racoon.

Guys this is the last version of my map. I had to format my computer and i wasn't able to keep the unlocked verion. :( I hope it is totally fixed because i can't do something anymore.

Keywords:
Worms, Arena, 3D, Mayhem, Homming, Missile, Sheep, Worm, Bazooka, Holy, Greande, Head, Band, Crate,
Contents

Worms Arena v1.9 (Map)

Reviews
17:15, 4th Apr 2009 by bounty hunter2: The map might be good or bad, but we will never know. Why? We wanted to test it however it experienced a fatal bug, that the fade filter didn't fade in, thus everything was black and disabled, Rejected.

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17:15, 4th Apr 2009 by bounty hunter2:
The map might be good or bad, but we will never know. Why? We wanted to test it however it experienced a fatal bug, that the fade filter didn't fade in, thus everything was black and disabled, Rejected.
 
Level 6
Joined
Apr 15, 2008
Messages
86
Worms Arena

Thanks bnw2000 for finding those typo and bugs. I will fix them. And about the cluster bombs, i think i will remove the turret and create a Cluster Bomb skill because there is a problem with the model of the turret and the attacks cant hit it. Also the holy grenade deals damage after 1sec and some fire remains for a short amount of time that deals damage to everything that steps on those fires.
 
Last edited:
Level 3
Joined
Jul 2, 2007
Messages
42
Preview screen is white... probably wrong format.. i think its blp.... it should be tga for preview screens

Edit: Bugs and typo

Typo:Turrets not "turrents"

Trigger should say player names who dided , not those pigs and rabbits and racoons who are killed by the missle/rocket

Mines have animations which dont die. The toon boom or funky smoke lol .... use an animation which has death time

Dont let mines be placed near bases/spawns (same or turrets???)

Turrets should be able to be hit by rockets/missles

Make mana zone harder to defend

Flashbang should be a unit created at target point of ability ,and pick units withhin 600 range of it and change their screen white , cause now the caster will always get "flashed"

Sheep skill should be creating a sheep unit that has AOE-damage-on death skill , and pick units withint 250 range and if they are enemys of the owner of the sheep , and are worms/turret = GO BOOM !!!!!

Holy grenade too holy.... doesnt do damage :p lol

Should have inventory and shops and sell cluster bombs !!!!!
 
Last edited:
Level 6
Joined
Apr 15, 2008
Messages
86
Preview screen is white... probably wrong format.. i think its blp.... it should be tga for preview screens

Edit: Bugs and typo

Typo:Turrets not "turrents"

Trigger should say player names who dided , not those pigs and rabbits and racoons who are killed by the missle/rocket

Mines have animations which dont die. The toon boom or funky smoke lol .... use an animation which has death time

Dont let mines be placed near bases/spawns (same or turrets???)

Turrets should be able to be hit by rockets/missles

Make mana zone harder to defend

Flashbang should be a unit created at target point of ability ,and pick units withhin 600 range of it and change their screen white , cause now the caster will always get "flashed"

Sheep skill should be creating a sheep unit that has AOE-damage-on death skill , and pick units withint 250 range and if they are enemys of the owner of the sheep , and are worms/turret = GO BOOM !!!!!

Holy grenade too holy.... doesnt do damage :p lol

Should have inventory and shops and sell cluster bombs !!!!!

First, the map preview works perfect to me.
Second, i would like some help from you people.
Third, there is no third :xxd:
 
Level 6
Joined
Feb 26, 2008
Messages
171
It's very good! but there's something strange, I was host (that mean team 1) and we won with 50 kills but it said [DEFEAT]
You should also add spellbook to make more weapons :p And also add jump!
..............................................................>
I know I'm requesting a lot but I like soo much this game :D
 
Level 6
Joined
Apr 15, 2008
Messages
86
Guys i have to tell you that i am working on a new map and i won't upload the versions of this one as fast as before. Although this version is very balanced i think, because since the last 2 or 3 versions i haven't found any bugs, just the one with the weathers that weren't working but i removed it so it's fine. :D
 
Level 6
Joined
Apr 15, 2008
Messages
86
It's very good! but there's something strange, I was host (that mean team 1) and we won with 50 kills but it said [DEFEAT]
You should also add spellbook to make more weapons :p And also add jump!
..............................................................>
I know I'm requesting a lot but I like soo much this game :D

oh also about the jump one i am not sure that it will have any use. if you know something that it would be usefull for i might add it :grin:
 
Level 17
Joined
Jun 17, 2007
Messages
1,433
This is my review of Worms Arena v1.9

Pros:
-Varied and fun gameplay.
-The quest log is detailed and gives proper credit.
-Good replayability, with at least 7 different weapons, although only 1 is available at the start.
-Random crate spawning gives the map a 'Worms' feel.
-Commands and game modes are a nice touch.
-Decent use of imported sounds.

Cons:
-The game setup system is quite annoying. The host shouldn't have to type 3 messages in order to start the game.
-A few more weapons could have been included. Worms is known for it's large aresnal of weapons, after all. Things like jet packs, flame throwers, banana bombs, etc.. would have been a nice touch. Still, the arsenal is pretty big.
-The morphing leaderboard was quite distracting. Some players may like that, personally, I do not.
-A physics engine would have been nice, although the map was still fun without. Not to mention physics engines are complex in a WC3 map.
-The visible AoE on the Holy Grenade is not the same as the real damage area.
-The worms icon lacks a disabled version.

Rating: 2.8 (translates into 3.0) and recommended for approval
 
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