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World Edit Problems..

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Level 2
Joined
May 26, 2005
Messages
12
How come every time I use world edit it's so damn laggy? It's horrible! If I click on the "Edit Unit Settings" button, it takes for freaking ever to load that screen! And when I use 'tint' or 'name'edit it takes like 3 mins to get out of that menu when I click ok..

I am running on a P2 750mhz and an 8mb graphics card. I've tried reformatting, cleaning, countless files.. It hasn't worked! So can anybody please tell me what the hell is going on.
 
Level 13
Joined
Jul 4, 2005
Messages
1,064
My PC has 2.03 GHz CPU, 256 MB of RAM, and GeForce2 MX/MX 400 with 64 MB and I have no problems with making maps. Of course, longer triggers load up slower, and working with them (adding/moving actions etc.) is a bit slow too, but no serious problems. Also loading up Object Editor takes about 10 seconds, but it's not that much uncomfortable.

Also it seems that they improved something with Name/Editor suffix/Hint fields, as now changing it doesn't take as much time.
 
Level 7
Joined
Aug 5, 2005
Messages
218
Okay, for all you out there who find World Editor a little laggy.... or alot... here a couple things you can do to reduce this lag...

a) Go to the Window drop down menu in the main window and deselect the Brush List... the brush list is the thing in the bottom left of the main world editor window...not many people uses it and it causes tons of lag!!!

b) If you have Windows XP or 2000, if you have a fast enough computer, you can go to the task manager and change the priority of the World Editor Proccess to above normal or high... i only reccomend you do this if you have a fast enough computer (1.7 ghz at least)

c) Another thing is you can reduce the undo count (how many things you can undo) from 256 to 20 or so. This is in File --> Preferences.

d) Also, odd at is seems, if you have anything overlapping start locations (doodads/units) it can cause a great ammount of lag, so avoid doing this.

e) An obvious thing to do is to close any programs that you don't need running.

f) In Files --> Preferences you can also make it so that on startup, world editor doesn't always start a new map.

g) If your quite knowledgeable about computers, you could increase the ammount of virtual RAM used by World Editor... I'm not going into detail on how to do this.

h) Also, when your not using the Main Window of World Editor, minimize it!

i) If you want to, you can hide units when you're not using them.

j) You can change the particle detail in File --> Preferences... this may cause everything to look like s*** though.

Edit: Someone should sticky this (in a new topic).
 
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