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Harpy workers would be hard though. I have no idea how will they build considering that they only have wings and no hands. For the Centaur Worker, would it be ok if I just removed the weapon of a centaur unit and place a pickaxe?
Special Effect - Create a special effect attached to the hand,left of (Trained unit) using PICK AXE PATH HERE
Set TempEffect[(Player number of (Owner of (Trained unit)))] = (Last created Special Effect)
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to UNIT NAME
Actions
Special Effect - Destroy TempEffect[(Player number of (Owner of (Triggering unit)))]
OR make an ability based off sphere or something and make there be one attachment point. Maybe hand,left or hand,right. Then the ability adds the pickaxe effect to the unit. The trigger would just basically add the ability.
i think we are getting off topic here at any rate i could just change the acolyte model to a harpy so there wouldn't be any need for a build animation. but all i require is a centaur worker now thx
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