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[Trigger] Wooden Cage

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Level 2
Joined
Mar 17, 2009
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19
Hi its me again^^
Well I got a problem with a trigger (again). I made a spell which should spreed a wooden cage (based of wooden pillars) around a targeted point (very much like the Sprout DotA ability). Well it works I guess but the pilars aren't a perfect square and I don't know why. I thought that I easily spawn one pilar in the middle of each row and one at each corner so that we have a root square and then spawn 2 pilars between each middle and each corner so that we have a total of 7 pilars at each side of the square. The root square itself is fine but the 2 pilars spawned between the midle and the corner are irregular in their distance towards each other (distance should be 100 but it doesn't seem so) so I came to the conclusion that Warcraft 3 doesn't take the center of each pilar as creative point but some other point I couldn't find out.
Well enough of talk one picture says more then 1000 words I guess:

The Trigger itself:


Ingame Screenshot of the cage:
 
Level 3
Joined
Mar 2, 2006
Messages
36
Well i rechecked your coordinates, and drew them down on a grid it should work perfectly. Maybe its your collision size. Maybe the collision is to big, and in order to get them placed the editor shifts them?
 
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