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Wintermaul One Revamped v4b Edited by LightningZLaser
Map Info:
Wintermaul One is a TD based on Wintermaul Solo, introducing new races, a new map design to minimize kill stealing, and a massive reworking of the enemy line-up.
Revamped Version by LightningZLaser features re-balanced races, completely tidies up the messy interface of previous versions, and introduces many new interesting features.
Features:
-Anti Juggle System*
-Anti Block System*
-Auto-mode if red does not choose a mode (so it can be easily bot-hosted)*
-Colour changing (just for fun, you can change your colour in-game)
-All races balanced as much as I could*
-QWER/ASDF/ZXCV shortcuts for building*
-Completely neat and tidy tooltips*
-Completely no exploits (as far as I have tested)*
-Practice builder system if you lose
-Double race system (It gives everyone 2 lumbers/builders at start, can be set to Single race by Red)*
-If there is no Red, mode chooser will go on to next available player (eg. blue)*
-random and -repick system*
-destroy function destroys all other player's towers in your area, can use -destroy blue for example to destroy all blue towers only*
-No administrator towers nor kick function for Red (so he cannot abuse)*
- -move function for every player which unstucks all creeps in his lane*
-Fixed prod ability and remade it. Sends all creeps around caster to creep objective point.*
-Secrets (non-game breaking)
- -time command to check how long you have been playing
- -zoom function to set camera height.
-Remade frost system. Does not "stun" creeps, which made frost towers too overpowered in other wintermaul one versions.
-Massive terrain rework, made terrain interesting*
Some else stuff about map:
Wintermaul One was originally created by Lunar Fenris using the idea of Duke Wintermaul's Wintermaul TD. It has probably hundreds of unofficial versions of it, most of them having too little new features implemented. Therefore I decided to make a supreme perfect version of Wintermaul One which features lots of new features that everyone has always wanted, like Anti-Juggling. I also rearranged all the build-tooltips so that they're neat and tidy, not all over the place like in other versions. There are of course a lot more features mentioned above.
Change Log:
--v2--
-Fixed turning rate and movement speeds for all the builders
-Added last tiers of Random Race
-Leaking Duke Wintermaul now deducts 5 lives
-You can now check the next enemies by typing -next
--v2b--
-Ninja Senior (Ninja) name changed to Advanced Ninja
-Advanced Ninja (Ninja) damage reduced by 50
-Ninja (Ninja) cooldown increased by 0.05 seconds
-The collision shapes/sizes of all starting buildings have been fixed
--v2c--
-King Nasanjex (Infected) damage halved
-Envenomed Spike (Poison) damage reduced by 3
-Solar Mirror (Solar) damage increased by 8 to 27
-Advanced Ninja (Ninja) damage reduced by 10
-Earth (Earth) splash improved by 100
-Dark Hunter (Skull) damage decreased by 5
-Raider (Orc) attack cooldown improved by 0.05 seconds
--v2d--
-Ninja (Ninja) damage reduced by 10
-Advanced Ninja (Ninja) damage reduced by 10
-Tornado (Wind) damage increased from 75 to 100
-Dark Hunter (Skull) damage reduced by 20
-Spirit Wolf (Wolf) Soul Steal duration fixed to 10 seconds
--v2f--
-Fixed frost attack on Icicle Tosser (Ice)
-Decreased Icicle Tosser (Ice) attack cooldown by 0.3 seconds
-Changed projectile of Large Drift to reduce lag issue
--v2g--
-Projectile speed of Skull Archer (Skull) reduced to 800
-Base damage of Mind Splitter (Gemini) increased to 200
-Carpet Bomber (Gemini) damage increased to 400
-Kasan (Rebel) Critical Strike increased from 20x to 25x
-Barendo (Rebel) Critical Strike increased from 50x to 60x
-Ali (Rebel) Critical Strike increased from 100x to 150x
-Hrassan (Rebel) Critical Strike increased from 400x to 600x
-Schack Naurice (Rebel) Critical Strike increased from 1000x to 1500x
--v2h--
-Crimson Bat (Infected) AOE and damage nerfed
-All towers of Ogre buffed slightly
-When player leaves, all his units will be removed
-All difficulty levels doubled
--v2i--
-Splash removed from Ninja (Ninja)
--v3--
-Red will now need to type -s or -settings to set the game modes.
-All settings will be now defaulted to 50 Lives, Share Creeps On, All Pick, Single Race, Normal Difficulty if red is AFK.
-Color changing feature implemented.
--v3a--
-Fixed -s command not updated with new difficulty names.
--v4--
-Food Supply Boxes (Ninja) price increased from 3 to 4.
-When cancelling a building construction or upgrade, you now gain back 100% of your resources spent.
-Removed kick function from red
-Global move command is removed from red. Each player now have the individual ability to type the -move command to move their own lane.
-Bash removed from Wood Spirit (Treant), Treant (Treant), Roots of Wisdom (Treant), Ancient of War (Treant).
-Damage improved for Wood Spirit (Treant).
-Attack speed improved for Roots of Wisdom (Treant).
-Attack speed improved for Corrupted Eternity (Treant).
-Fixed a bug where multirace would appear to be OFF when you typed -s after level 15 even when it was ON.
-Destroy function now allows you to destroy towers of a specific color from your area [eg. -destroy red]
-Fixed and remade Prod ability into Anti-Stuck. Now it correctly sends stuck enemy creeps to the correct direction regardless of where you cast it.
-Added anti-block system
-Added anti-juggle system
-If red is not present in the game, the player who can choose game mode will be the next available player (eg. If there is no red, it will go to blue. If there is no blue, it will go to teal etc.).
-A -time command has been added to check the game time elapsed.
--v4a--
-Added a camera script which you can use -zoom [value] to adjust your camera height.
-Reduced Envenomed Spike (Poison) range from 1000 to 700, and removed the mini-splash from it.
-Removed attack from all creeps. No longer needed due to anti-block.
-Now -info shows both air and boss levels, -air shows only air levels and -boss shows only boss levels.
- -settings/-s and -air/-boss/-info now does not display the message globally, only to the player who types it.
-Reduced Impossible difficulty from 350% to 300%.
-Increased AOE for Crystal Slower, and frost attack size from 100 to 175.
-If a tower attacks a unit not in the lane it is in, then it will stop attacking.
-Price of Gnoll Grand Assassin increased from 550 to 600.
--v4b--
-Improved Hot Jet ability for Flame Staff (Fire) from 15% chance to 30%.
-Fixed severe lag issues from the last patch. Optimized the map.
-Default mode now will be Double Race mode instead of Single.
-Added attack back to creeps until a solution can be found for blocking spawn with Cloud race.
-Improved Anti-Juggle system, fixed some occasions when the Anti-Juggle did not work correctly.
Credits:
LightningZLaser - Wintermaul One Revamped Editor
IMAKEMYNAMELONG - Repick function
Firmoon - Rebel race
Lunar Fenris - Original Wintermaul One creator
NocturnalG - Previous Wintermaul One Editor
Nmugo - Previous Wintermaul One Editor
Duke Wintermaul - Original idea of Wintermaul
TriggerHappy - Zoom Script
Author's notes:
I read the rules that "Maps must be significantly worked on, or entirely created, by their submitter.". I understand that Wintermaul One was not created by me, nor did I get permission. But there are already hundreds of Wintermaul One unofficial versions, and Wintermaul One was not protected anyway. I did do a majority of the map by adding the many new features that are very important to the map, which many people have wished for all the time.
Vengeancekael: Private Message
Date: 2012/Mar/07 22:24:03
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object...
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone Comment:
I understand that Wintermaul One was not created by me, nor did I get permission.
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