(4 ratings)
Can you make a stand alternate version that does not spin at all? would be great! <3
You chose a very cartoony wood texture, but at an appropriate scale it looks fine, really good actually.
A proper death animation would significantly increase the usefulness of this model, but it's still useful without it.
3/5.
Actually I had a more realistic wood texture in mind, but I wanted to create something which fitted to standard War3.
I could upload a secondary version but I'm not sure that's allowed.
When I some day figure out how the hell animations work with War3 I'll change the death "animation".
So yeah.
I decided to redo the texture and use darker wood.
An actual death animation has also been added, sadly this (along with some other stuff) has increased the file size quite dramatically.
The old Windmill model can be found in post #1.
The scale of the model is HUGE! and I am sorry for that. I forgot to scale is before adding bones.
I suggest using an ingame scale of 0.4 - 0.5 (the screenshot in post #1 show a scale of 0.4).
Oh lastly.
If there is a common disappointment about the more "realistic" texture contra the old more warcraftish style, I might be able to pull the old textures back from the depths of hell.
So yeah.
I decided to redo the texture and use darker wood.
An actual death animation has also been added, sadly this (along with some other stuff) has increased the file size quite dramatically.
The old Windmill model can be found in post #1.
The scale of the model is HUGE! and I am sorry for that. I forgot to scale is before adding bones.
I suggest using an ingame scale of 0.4 - 0.5 (the screenshot in post #1 show a scale of 0.4).
Oh lastly.
If there is a common disappointment about the more "realistic" texture contra the old more warcraftish style, I might be able to pull the old textures back from the depths of hell.
InfernalTater said:The new wood is sexy. And wow, I see where the file size came from. That death animation looks great, but it goes on for way too long. After all of your parts hit the ground, they teeter for a while, which really isn't necessary. Cut that part out of the animation; as soon as all of the parts have hit the ground, the death animation should be over. That should significantly reduce the file size.
Maybe use 1 uniform color for all of the wood? (1 texture)
Some of the wood are way too bright, and looks pretty strange because of the high contrast.
I'll consider it. To me it looks like the objects just finishes wobling around at the end. And it will take a fair share of work to redo it (I think).
Isn't that animation baked from some physics simulation?
Absolutely.
I used MassFX to produce the result. No way I was going to animate such physics by hand, no sir.
So it wouldn't take long to redo it without the jitter![]()
You have to take into account that it is not only the animation that has to be redone. It's also the key clean up, the exporting, the application of materials and so on.
Besides. By having this kind of "realistic" death animation it will take a certain amount of time before stuff hits the ground and stays there.
physics simulation in wc3 animation, that's pretty avant'garde :>
and the texture looks too realistic to wc3. (if the style was too cartoonish before the changes, i guess i preferred the first one xD )
maybe the issue is the scale of the texture. To look better the wood fibres should appear from a greater distance.