- Joined
- Nov 3, 2006
- Messages
- 8,102
Hey, i submitted system like 12 hours ago and i'm still curious will it get approved or not.
It can be found here
Anyway, what are your oppinions?
I've stolen grin some ideas, but system itself is made from scratch.
It's inventory system present in multiboard, and uses variables instead of game chache, wich makes it single-player, single-unit instancable, though. (until i take few hours to make it multi-player )
-It's very easy to implement in map.
-Find "Set Variables" trigger where you can modify system without looking at my retarded triggers, and where each action is commented.
-It allows you to extract single charge from item, as well as whole item
-Press ESC to open/close it, assign item-type with icon (yeah, that's why is that "Archive" trigger made for).
-Includes stacking system INSIDE multiboard.
-Has 25 slots
HINT: How to assign icon for itemtype:
Set Types[1] = Gem Fragment
Set Icon[1] = ReplaceableTextures\CommandButtons\BTNGem.blp
It means that, when you put your item into multiboard, it will, if item type of "item being manipulated", equal to "Types[1], than set icon for ... to "Icon[1]
and so...
If anyone doesnt understand, PM me, put comment here, or on site resources itself.
PS: Report bugs, since this is it's first relase
It can be found here
Anyway, what are your oppinions?
I've stolen grin some ideas, but system itself is made from scratch.
It's inventory system present in multiboard, and uses variables instead of game chache, wich makes it single-player, single-unit instancable, though. (until i take few hours to make it multi-player )
-It's very easy to implement in map.
-Find "Set Variables" trigger where you can modify system without looking at my retarded triggers, and where each action is commented.
-It allows you to extract single charge from item, as well as whole item
-Press ESC to open/close it, assign item-type with icon (yeah, that's why is that "Archive" trigger made for).
-Includes stacking system INSIDE multiboard.
-Has 25 slots
HINT: How to assign icon for itemtype:
Set Types[1] = Gem Fragment
Set Icon[1] = ReplaceableTextures\CommandButtons\BTNGem.blp
It means that, when you put your item into multiboard, it will, if item type of "item being manipulated", equal to "Types[1], than set icon for ... to "Icon[1]
and so...
If anyone doesnt understand, PM me, put comment here, or on site resources itself.
PS: Report bugs, since this is it's first relase