- Joined
- Jun 9, 2010
- Messages
- 31
On a mediocre computer, one that can run halo CE, unreal, and other, smaller games at medium settings, Will this make the computer lag?
I'm creating a tower defense, and was thinking about creating post-wave tallies. For instance, who had the most kills, who dealt the most damage. I already have the kill count set up properly, however if there's multiple towers (anywhere between 8 and 50?) towers all dealing damage at a rate considered "Very High" by WC3, would all those calculations per second add up on the computer's processing ability? Or are all of these calculations minute in the scheme of things?
Also, will this trigger work?
~Brent
I'm creating a tower defense, and was thinking about creating post-wave tallies. For instance, who had the most kills, who dealt the most damage. I already have the kill count set up properly, however if there's multiple towers (anywhere between 8 and 50?) towers all dealing damage at a rate considered "Very High" by WC3, would all those calculations per second add up on the computer's processing ability? Or are all of these calculations minute in the scheme of things?
Also, will this trigger work?
-
WaveDamageCounts3
-
Events
- Unit - A unit Is attacked
- Conditions
-
Actions
- Set DamageTemp = (Damage taken)
- Set PlayerWaveDamage[(Player number of (Owner of (Attacking unit)))] = (PlayerWaveDamage[(Player number of (Owner of (Attacking unit)))] + 1)
-
Events
~Brent