(64 ratings)
Thank you, man! Yeah, the Reaper fell by his hand for the sake of a good gifIncredible,
a complete package for high fantasy type of maps. And the skeletal hand effects are a highlight on their own!
(that paladin got his worth, didn't he)
Thank you! Usually I don't make icons but people seem to like this bundle a lot, so here you goAmazing work
All of these could use some icons, you know
Thanks! Though I thought this at first, my English is badMan these icons are abysmal, they can't fit better!
and just when i thought i had seen everything this model had to offer , someone stop this man! icons are perfect fitWelcome to the first update of this bundle!
Removed some glitching and optimized materials:
Commentary: although these things can be very subtle to those who don't model, it irritates my eye.
- Added some debug bones to reduce glitching.
- Improved technical side.
Added new assets:
Commentary: I am not an icon designer, however, I decided to create/modify a few to make the bundle more complete.
- Added icons to help mapmakers illustrate Wight's abilities.
I like when heroes' abilities have a single visual style. So, I'd like to present you a mix of such icons that should look something like this in-game:
View attachment 406170View attachment 406171
These are two base icons for the Wight's portrait:
View attachment 406174View attachment 406175
I made them of signature Warcraft art to give it a lore-friendly look. One can be used as an ability button.
For an ability based on the "Attack Walk Stand Spin" animation you can use this one:
View attachment 406172
I called it "Mantle of Death", because it goes well with the mesh and animation of the Wight model, but it's up to you, of course!
I guess, this icon needs no explanations.
View attachment 406176
I barely found a base for this scythe and spent plenty of time to make it visually lore-wise. This is a must have, is't it?
For the "Spirit Bolt" ability I'd use the "Coil of Death" icon.
View attachment 406177
But this is an alternative one, if you want to make some AoE spells based on the "Spell Slam" animations just like on the gifs from the preview.
The following icons don't have standard in-game alternatives for the Wight spells:
View attachment 406178View attachment 406180View attachment 406179
The aura, hand and an icon of expiration are also re-designed for this hero.
yh
See the full list of icons here. Enj
Great icons! I like Mantle of Death and Scythe the most. Nicee!Welcome to the first update of this bundle!
Removed some glitching and optimized materials:
Commentary: although these things can be very subtle to those who don't model, it irritates my eye.
- Added some debug bones to reduce glitching.
- Improved technical side.
Added new assets:
Commentary: I am not an icon designer, however, I decided to create/modify a few to make the bundle more complete.
- Added icons to help mapmakers illustrate Wight's abilities.
I like when heroes' abilities have a single visual style. So, I'd like to present you a mix of such icons that should look something like this in-game:
View attachment 406170View attachment 406171
These are two base icons for the Wight's portrait:
View attachment 406174View attachment 406175
I made them of signature Warcraft art to give it a lore-friendly look. One can be used as an ability button.
For an ability based on the "Attack Walk Stand Spin" animation you can use this one:
View attachment 406172
I called it "Mantle of Death", because it goes well with the mesh and animation of the Wight model, but it's up to you, of course!
I guess, this icon needs no explanations.
View attachment 406176
I barely found a base for this scythe and spent plenty of time to make it visually lore-wise. This is a must have, is't it?
For the "Spirit Bolt" ability I'd use the "Coil of Death" icon.
View attachment 406177
But this is an alternative one, if you want to make some AoE spells based on the "Spell Slam" animations just like on the gifs from the preview.
The following icons don't have standard in-game alternatives for the Wight spells:
View attachment 406178View attachment 406180View attachment 406179
The aura, hand and an icon of expiration are also re-designed for this hero.
See the full list of icons here. Enjoy!
and just when i thought i had seen everything this model had to offer , someone stop this man! icons are perfect fit
Thank you, guys! I'm glad you consider them nice and fittingGreat icons! I like Mantle of Death and Scythe the most. Nicee!![]()
Oh, I never though about that, I believed that everyone adjusts the model for themselves how they want.Hey man, I was just wondering if you could include in the description the best values for things like Animation - Cast Backswing point, Projectile Z and stuff like in the object editor, that would be great![]()
My life for Ner'zhul! Thank you, manHonestly it's the first time i see not just very good model, but so, so much more.
The amount of detail and love you put in this model and everything that goes around it is just unprecedental.
I agree, this looks like a director's cut. 6/5 no questions asked.
Big thanks for valuing my work so highlyamazing job, this deservers Directors Cut. 6/5!
Thank you!Congratulations on your work, it is a beautiful and well-kept model!
A small question, will you have a map where the model is with its respective designed unit? Or in any case, what is the unit that I can use as a base to include it in my map.
Thank you for approving my stuff!A beautifully designed undead hero with an eye-candy arsenal of custom SFX.
Works in-game. Approved!
Honestly the 'Death' animation looks amazing, lost count of replaying it.
View attachment 409614
Thank you!
I'm afraid there's no respective model as there are no hovering type units with two-handed weapons in Warcraft, as I remember. However, you can take, let's say, the Death Knight model, change its sound set to Lich, change his movement type to 'hover' and make some other changes in boxes to adjust some parameters like 'cast time', 'death time', 'turn time' and so on. Using the DK is handy because he's already a melee Undead hero. I also used him in my preview map and found no problems while adjusting![]()
This is just the models none of the abilities, however Villagerino has described how he created each spell based on the base spell used, so you'll need to find the relevant ability and then just edit it with the appropriate modelsHey I'm an absolute noobie and don't eat me pls. It would be my first custom hero /w spells and I was wondering... How do you import it? Since I can't find triggers, or did you post models only?
Oh, I'm just Vinz's younger brotherWow! This model is amazing! This beauty should be in the Director's Cut!
P.S: I must confess, at first, I thought Vinz (Mythic) got changed his nickname… But no, it's another God who appeared on Hive's Olympus!
Hello, these are just models, special effects for spells, no triggers added. @Footman16 bro is right, you will have to make spells by yourself or find suitable triggers in the relevant 'Resources' sectionHey I'm an absolute noobie and don't eat me pls. It would be my first custom hero /w spells and I was wondering... How do you import it? Since I can't find triggers, or did you post models only?
Hello. Vilagernino.
First of All, Your model is too awesome.
I made a map inspired by your model and it's playing well.
By the way, after dividing each boss into two by color, I needed a new purple color.
If it is difficult or annoying to change the total set, can you at least change the color of "HandOfDeath" to purple?
Please~~
I do simple modifications myself, but it's not easy because I'm not familiar with it, so I'm leaving a comment on hiveworkshop for the first time.
Happy new year and thank you.
A dark and menacing character! And of course, a great model! A harbinger of Death, this model would be suited for an antagonist in a custom campaign. Some sort of herald for a dark, doomsday force!
Thank you, guys!This is simply the best unded hero model i ever seen
Thanks, man! I'm always happy for your attentionVery well made models. Any map with the slightest bit of death concept or grim reapers should definitely consider your work! I especially love the 'Hand of Death' animation <3
I feel like I've missed out on so many of your incredible work because I don't use HIVE often and now that I'm seeing all of them at once, it feels really refreshing!!
Hello. Spirit Bolt is based on Acid Bomb (Alchemist) with 1 tick of periodic damage. Stranglehold is based on Entangle (Keeper of the Grove). Mass Coil from the gif is based on Fan of Knives (Warden). Expiration Aura is based on Unholy Aura (Death Knight) with just negative values. Disk of Scythes is based on Carrion Swarm (Dreadlord). Breath of Death from the gif (see the attachment here) is based on Breath of Fire (Pandaren Brewmaster). Death Curse from the gif is based on Howl of Terror (Pitlord). The rest models of the spells are just special effects and triggered damage made for the demostration of these models and are not real spells.maybe i missed this but are there triggers for the spells that we can download?
Thank you for reply. You have great style.Hello. Spirit Bolt is based on Acid Bomb (Alchemist) with 1 tick of periodic damage. Stranglehold is based on Entangle (Keeper of the Grove). Mass Coil from the gif is based on Fan of Knives (Warden). Expiration Aura is based on Unholy Aura (Death Knight) with just negative values. Disk of Scythes is based on Carrion Swarm (Dreadlord). Breath of Death from the gif (see the attachment here) is based on Breath of Fire (Pandaren Brewmaster). Death Curse from the gif is based on Howl of Terror (Pitlord). The rest models of the spells are just special effects and triggered damage made for the demostration of these models and are not real spells.
You need to change the buff or create a custom ability and then change the buff in the ability.This is model is sublime! I love it!
If I may ask:
I'm trying to create a map with this model, and I'm still a newbie..., so, regarding to the Icon Status of Expiration Aura (and its text). It shows the Unholy Aura icon.
View attachment 458034
I imported all the icon files and changed their paths to the ones that are in this post. And still...
Is there a way to make it match?:
View attachment 458035
It worked!You need to change the buff or create a custom ability and then change the buff in the ability.
If you go under Window -> then select a unit using the Weight model, or any model in question, you can view its animation times. For example, below is a screen shot showing the wight's "Stand Channel" animation with a 1.866s play time, circled. You can use the arrows to the right of that view all its different animations.Can anyone help me find the neede graphical stats for this model for Object Editor? Like BackSw1 and dmgpt
That's my problem with many custom models on Hiveworkshop: I just can't find these stats anywhere
Villagerino great work! Thx you! Especially for rebirth animation, nice thing for my idea.
You too man, thanks for your support once again! I'm glad that the model helped achieve your goalVillagerino great work! Thx you! Especially for rebirth animation, nice thing for my idea.
OMG ITS LOOKING SOOOO COOL... MAGNIFICENT JOB!![]()
Big thanks guys!Very hot