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(67 ratings)
ApprovedThank you, man! Yeah, the Reaper fell by his hand for the sake of a good gifIncredible,
a complete package for high fantasy type of maps. And the skeletal hand effects are a highlight on their own!
(that paladin got his worth, didn't he)
Thank you! Usually I don't make icons but people seem to like this bundle a lot, so here you goAmazing work
All of these could use some icons, you know
Thanks! Though I thought this at first, my English is badMan these icons are abysmal, they can't fit better!
and just when i thought i had seen everything this model had to offer , someone stop this man! icons are perfect fitWelcome to the first update of this bundle!
Removed some glitching and optimized materials:
Commentary: although these things can be very subtle to those who don't model, it irritates my eye.
- Added some debug bones to reduce glitching.
- Improved technical side.
Added new assets:
Commentary: I am not an icon designer, however, I decided to create/modify a few to make the bundle more complete.
- Added icons to help mapmakers illustrate Wight's abilities.
I like when heroes' abilities have a single visual style. So, I'd like to present you a mix of such icons that should look something like this in-game:
View attachment 406170View attachment 406171
These are two base icons for the Wight's portrait:
View attachment 406174View attachment 406175
I made them of signature Warcraft art to give it a lore-friendly look. One can be used as an ability button.
For an ability based on the "Attack Walk Stand Spin" animation you can use this one:
View attachment 406172
I called it "Mantle of Death", because it goes well with the mesh and animation of the Wight model, but it's up to you, of course!
I guess, this icon needs no explanations.
View attachment 406176
I barely found a base for this scythe and spent plenty of time to make it visually lore-wise. This is a must have, is't it?
For the "Spirit Bolt" ability I'd use the "Coil of Death" icon.
View attachment 406177
But this is an alternative one, if you want to make some AoE spells based on the "Spell Slam" animations just like on the gifs from the preview.
The following icons don't have standard in-game alternatives for the Wight spells:
View attachment 406178View attachment 406180View attachment 406179
The aura, hand and an icon of expiration are also re-designed for this hero.
yh
See the full list of icons here. Enj
Great icons! I like Mantle of Death and Scythe the most. Nicee!Welcome to the first update of this bundle!
Removed some glitching and optimized materials:
Commentary: although these things can be very subtle to those who don't model, it irritates my eye.
- Added some debug bones to reduce glitching.
- Improved technical side.
Added new assets:
Commentary: I am not an icon designer, however, I decided to create/modify a few to make the bundle more complete.
- Added icons to help mapmakers illustrate Wight's abilities.
I like when heroes' abilities have a single visual style. So, I'd like to present you a mix of such icons that should look something like this in-game:
View attachment 406170View attachment 406171
These are two base icons for the Wight's portrait:
View attachment 406174View attachment 406175
I made them of signature Warcraft art to give it a lore-friendly look. One can be used as an ability button.
For an ability based on the "Attack Walk Stand Spin" animation you can use this one:
View attachment 406172
I called it "Mantle of Death", because it goes well with the mesh and animation of the Wight model, but it's up to you, of course!
I guess, this icon needs no explanations.
View attachment 406176
I barely found a base for this scythe and spent plenty of time to make it visually lore-wise. This is a must have, is't it?
For the "Spirit Bolt" ability I'd use the "Coil of Death" icon.
View attachment 406177
But this is an alternative one, if you want to make some AoE spells based on the "Spell Slam" animations just like on the gifs from the preview.
The following icons don't have standard in-game alternatives for the Wight spells:
View attachment 406178View attachment 406180View attachment 406179
The aura, hand and an icon of expiration are also re-designed for this hero.
See the full list of icons here. Enjoy!

and just when i thought i had seen everything this model had to offer , someone stop this man! icons are perfect fit
Thank you, guys! I'm glad you consider them nice and fittingGreat icons! I like Mantle of Death and Scythe the most. Nicee!![]()
Oh, I never though about that, I believed that everyone adjusts the model for themselves how they want.Hey man, I was just wondering if you could include in the description the best values for things like Animation - Cast Backswing point, Projectile Z and stuff like in the object editor, that would be great![]()
My life for Ner'zhul! Thank you, manHonestly it's the first time i see not just very good model, but so, so much more.
The amount of detail and love you put in this model and everything that goes around it is just unprecedental.
I agree, this looks like a director's cut. 6/5 no questions asked.
Big thanks for valuing my work so highlyamazing job, this deservers Directors Cut. 6/5!
Thank you!Congratulations on your work, it is a beautiful and well-kept model!
A small question, will you have a map where the model is with its respective designed unit? Or in any case, what is the unit that I can use as a base to include it in my map.
Thank you for approving my stuff!A beautifully designed undead hero with an eye-candy arsenal of custom SFX.
Works in-game. Approved!
Honestly the 'Death' animation looks amazing, lost count of replaying it.
View attachment 409614
Thank you!
I'm afraid there's no respective model as there are no hovering type units with two-handed weapons in Warcraft, as I remember. However, you can take, let's say, the Death Knight model, change its sound set to Lich, change his movement type to 'hover' and make some other changes in boxes to adjust some parameters like 'cast time', 'death time', 'turn time' and so on. Using the DK is handy because he's already a melee Undead hero. I also used him in my preview map and found no problems while adjusting![]()
This is just the models none of the abilities, however Villagerino has described how he created each spell based on the base spell used, so you'll need to find the relevant ability and then just edit it with the appropriate modelsHey I'm an absolute noobie and don't eat me pls. It would be my first custom hero /w spells and I was wondering... How do you import it? Since I can't find triggers, or did you post models only?
Oh, I'm just Vinz's younger brotherWow! This model is amazing! This beauty should be in the Director's Cut!
P.S: I must confess, at first, I thought Vinz (Mythic) got changed his nickname… But no, it's another God who appeared on Hive's Olympus!
Hello, these are just models, special effects for spells, no triggers added. @Footman16 bro is right, you will have to make spells by yourself or find suitable triggers in the relevant 'Resources' sectionHey I'm an absolute noobie and don't eat me pls. It would be my first custom hero /w spells and I was wondering... How do you import it? Since I can't find triggers, or did you post models only?
Hello. Vilagernino.
First of All, Your model is too awesome.
I made a map inspired by your model and it's playing well.
By the way, after dividing each boss into two by color, I needed a new purple color.
If it is difficult or annoying to change the total set, can you at least change the color of "HandOfDeath" to purple?
Please~~
I do simple modifications myself, but it's not easy because I'm not familiar with it, so I'm leaving a comment on hiveworkshop for the first time.
Happy new year and thank you.
A dark and menacing character! And of course, a great model! A harbinger of Death, this model would be suited for an antagonist in a custom campaign. Some sort of herald for a dark, doomsday force!
Thank you, guys!This is simply the best unded hero model i ever seen
Thanks, man! I'm always happy for your attentionVery well made models. Any map with the slightest bit of death concept or grim reapers should definitely consider your work! I especially love the 'Hand of Death' animation <3
I feel like I've missed out on so many of your incredible work because I don't use HIVE often and now that I'm seeing all of them at once, it feels really refreshing!!
Hello. Spirit Bolt is based on Acid Bomb (Alchemist) with 1 tick of periodic damage. Stranglehold is based on Entangle (Keeper of the Grove). Mass Coil from the gif is based on Fan of Knives (Warden). Expiration Aura is based on Unholy Aura (Death Knight) with just negative values. Disk of Scythes is based on Carrion Swarm (Dreadlord). Breath of Death from the gif (see the attachment here) is based on Breath of Fire (Pandaren Brewmaster). Death Curse from the gif is based on Howl of Terror (Pitlord). The rest models of the spells are just special effects and triggered damage made for the demostration of these models and are not real spells.maybe i missed this but are there triggers for the spells that we can download?
Thank you for reply. You have great style.Hello. Spirit Bolt is based on Acid Bomb (Alchemist) with 1 tick of periodic damage. Stranglehold is based on Entangle (Keeper of the Grove). Mass Coil from the gif is based on Fan of Knives (Warden). Expiration Aura is based on Unholy Aura (Death Knight) with just negative values. Disk of Scythes is based on Carrion Swarm (Dreadlord). Breath of Death from the gif (see the attachment here) is based on Breath of Fire (Pandaren Brewmaster). Death Curse from the gif is based on Howl of Terror (Pitlord). The rest models of the spells are just special effects and triggered damage made for the demostration of these models and are not real spells.

You need to change the buff or create a custom ability and then change the buff in the ability.This is model is sublime! I love it!
If I may ask:
I'm trying to create a map with this model, and I'm still a newbie..., so, regarding to the Icon Status of Expiration Aura (and its text). It shows the Unholy Aura icon.
View attachment 458034
I imported all the icon files and changed their paths to the ones that are in this post. And still...
Is there a way to make it match?:
View attachment 458035
It worked!You need to change the buff or create a custom ability and then change the buff in the ability.
If you go under Window -> then select a unit using the Weight model, or any model in question, you can view its animation times. For example, below is a screen shot showing the wight's "Stand Channel" animation with a 1.866s play time, circled. You can use the arrows to the right of that view all its different animations.Can anyone help me find the neede graphical stats for this model for Object Editor? Like BackSw1 and dmgpt
That's my problem with many custom models on Hiveworkshop: I just can't find these stats anywhere
Villagerino great work! Thx you! Especially for rebirth animation, nice thing for my idea.
You too man, thanks for your support once again! I'm glad that the model helped achieve your goalVillagerino great work! Thx you! Especially for rebirth animation, nice thing for my idea.
OMG ITS LOOKING SOOOO COOL... MAGNIFICENT JOB!![]()
Big thanks guys!Very hot
Really cool model and really cool spells!
Thanks for the high rating, guys!Fantastic models!
Why do I feel some Heroes 5 nostalgicHello everybody! In short, this bundle is my attempt to put an end to the lack of models representing Death itself in the Warcraft universe. Thus, I tried my best to combine custom animations, game graphics and ideas into something coherent and original. Enjoy!
Idea
A Wight is not death itself but a mighty (summonable) Undead creature that manupilates its powers; it's an avatar of Death in the Warcraft universe.
View attachment 405069
This is a large caster that is higher than an Abomination, almost as big as a Tauren Chieftain and can take on other large creatures in melee combat.
Appearance
In terms of appearance, a Lich in Warcraft is the most death-embodied being, so I found it natural to take its features as a basis and supplement it with the details of an Acolyte that is also a symbol of the service to the Undead. Here I applied Shade's textures on a Lich's skull, took the cape and transformed it into a grim face of the reaper:
View attachment 405072View attachment 405070View attachment 405071
As you can see, the head has several material layers that compliment each other: even the skull is a bit purple in order to fit the color scheme. Besides, it is not a simple merge, as it may seem at first, but a profound work on carefully shaped geosets, re-wrapping and new bones that perform custom animation.
Of course, a reaper is not a reaper without a scythe. While creating the scythe I used the following textures of the Undead that fit in the color scheme:
View attachment 405073View attachment 405074View attachment 405075
If you look closely at this, you may find such bronze-color details as the skull of the Temple of the Dead on the belt plate, its lattice textures on the scythe, some team-colored parts, handing fabric and so on. For all the apparent simplicity of the design, the whole appearance is literally woven from those exterior elements that remind us of the setting of the Undead army.
You won't belive me if I say, that even Crypt Lord, Mannoroth and Naga Siren took part in the creation. Thus, step by step I considered going through a large amount of suitable details that could be transformed and assembled into the final concise exterior of the model.
Animations
These animations seem familiar to you? You feel you've already seen a unit brandishing a two-handed weapon in a similar fashion? No, I didn't import them: from the edge of the cloth to tip of the scythe all animations are custom.
Once again, I entererd the battle with unbeatable Blizzard animators to repeat their success. Moments when the weapon freezes during impact, timings, invisible transitions between frames, postures, momentum for the movement - all this was carefully taken into account.
View attachment 405090View attachment 405078View attachment 405084
In many animations, even in portraits, I tried to additionally focus on the main signature weapon and decided to highlight it with some glow. Thus, some special moves began to look more reasonable.
The Spell animation can be played as a Stand Victory or an alternate Stand Channel, while the Attack Slam can be played as a Spell Throw to deal with missiles; they are non-looping:
View attachment 405079View attachment 405080
To get a perfect timing for the Hand of Death effect you should trigger the spell with an event when your unit begins casting this ability.
The Birth Animation repeats the Raise Skeletons spell, but I made the bones glow, added a summoning circle, spirits, and a neat sound like a death bell.
View attachment 405081
In other words, I showed a lot of respect to this animation. This is a boney with a scythe, a Grim Reaper, so, what can fit better?
Use Birth to summon the creature; Attack Walk Stand Spin to protect it and attack nearby foes; Spell Slam First to cast destructive AoE spells. Almost all animations and special moves are accompanied by appropriate sounds. Try out Spell Slam First to hear a hollow scream of a Banshee.
Spells
Here I used the in-game color values and decided to use a mixture of only two colors: green and white, which made the spells distinctive, but at the same time in the style of the Undead. Some of the white parts contain special blending layers and omnilight so that the spells are always visible.
Here I improved and changed the original Curse spell:
View attachment 405095View attachment 405096
Now it is adapted to the color scheme, has a dimming Birth and Death animation and special emitters to give it a more unique look.
I thought it would be pretty original to create a hand of Death that can attack or grab enemies and torture their souls:
View attachment 405082View attachment 405083
I tried to make the hand more anatomically correct while using in-game mesh only. The hands include Medium and Large animation for the sizes.
Use the "Origin" attachment point for these SFX.
The idea behind the aura is simple: it is slowly taking life. So, I took the Life Drain model and combined it with an aura texture that had a perfect color:
View attachment 405085View attachment 405086
Unfortunately, the drain textures was too blurry. Thus, I decided to create a more classic-looking aura with a "suction" effect that moves under the beat of a heart, reminding us that our time is limited. There's a darkening effect under it, so it stays bright in day time. I called this aura "Expiration Aura", also after the names of the in-game auras, mostly consisting of two words. It almost has no mesh with bones and weighs ridiculous 3 KB.
Simply use negative values of the Unholy Aura to quickly create a usable version of the Expiration Aura.
As for the Sprit Bolt, I named it after the following idea: it is a ball of spirits, tormented souls, that the reaper possesses.
View attachment 405087
The spell has ghost tails, ribbons, an explosion effect with a dimming omnilight, shading SFX and only one animation.
Here you can see the usage of the Disk of Scythes SFX after the Stranglehold. It has an omnilight and background layer to look better in day time.
View attachment 405091
To make a spell from it, I simply modified the Carrion Swarm ability and removed its buff.
I also have a lot of ideas for many other spells and will probably add them to the bundle in the future. However, the spells here are just an addition to the Wight models. So, if you want to ask me for more fitting shiny Undead spells, I recommend using @Vinz's spells.
Wights
There are three Wight models. The first one has a big range of animations and special moves (like an Attack Slam First for critical strikes/stuns and Attack Slam Second for cleaving attacks):
View attachment 405088
This model can act as a boss in your maps, as it allows you to easily combine spells with internal special moves for various purposes. It also features unique cinematic-style Death and Birth animations that you can control with an animation speed trigger.
The second model is called "WightLight" because it's almost two times lighter than the original one. However, it has the necessary set of animations.
View attachment 405089
As you can see, its Death animation is simpler and there's no Attack Walk Stand Spin sequence, which saved some kylobytes because these sequences use many required geosets and materials. There's also one less Stand, Portrait and Spell Slam animation.
The last one is "WightUnit" and it inherits almost all of the animations from the WightLight model and, in addition, it doesn't have the green glow around the scythe, so it looks less epic than the heroic model.
Afterwords
Don't forget to check "Can't raise, does Decay" in the "Combat - Death Type" field and set the Death animation time correctly. I also recommend to add "large" in the "Art - Required Animation Names - Attachments".
These models took a lot of time and effort to create, although they don't have moving textures or flashy mesh details, they do have other good points, which, as I want to believe, are enough to successfully fulfill the niche.
Wight was the most interesting and energy-intensive project for me, but it gave me a great opportunity to improve. While working on it, I imagined @General Frank with a stern look, saying in a resolute voice: "If you do something, do it well or don't do it at all." When I made the first model, it was he who gave me a sense of responsibility and duty in modeling here, made me take it serously and try hard.
Also, I want to thank @Rhapsodie for being my third eye in the creative process. In addition, I want to thank other people who show attention to my work, because you also motivate me to pursue this hobby.
Thanks for the high rating, guysWhy do I feel some Heroes 5 nostalgic



