- Joined
- Jun 28, 2008
- Messages
- 776
I have no idea why this won't work :
Please help.
+REP and a good feeling to whom ever helps.
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Vortex
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Thunder Vortex (Far Seer)
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Actions
- Unit Group - Remove all units from Unitgroup_Vortex
- Set Temp_Pos[1] = (Target point of ability being cast)
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
- Set Temp_Pos[2] = (Temp_Pos[1] offset by 10.00 towards (45.00 x (Real((Integer A)))) degrees)
- Unit - Create 1 Thunder Vortex for (Owner of (Casting unit)) at Temp_Pos[2] facing (45.00 x (Real((Integer A)))) degrees
- Unit - Turn collision for (Last created unit) Off
- Unit - Add a 0.60 second Generic expiration timer to (Last created unit)
- Unit - Set the custom value of (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
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Loop - Actions
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Events
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Ability Systems Int 2
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Events
- Time - Every 0.05 seconds of game time
- Conditions
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Actions
- -------- Vortex --------
- Set Temp_Group = (Units of type Thunder Vortex)
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
- Set Temp_Pos[1] = (Position of (Picked unit))
- Set Temp_Pos[2] = (Temp_Pos[1] offset by 30.00 towards (Facing of (Picked unit)) degrees)
- Unit - Move (Picked unit) instantly to Temp_Pos[2]
- Set Temp_Unit = (Picked unit)
- Set UnitGroup_Temp = (Units within 150.00 of Temp_Pos[2])
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is in Unitgroup_Vortex) Equal to False
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Then - Actions
- Unit - Create 1 Dummy for (Owner of Temp_Unit) at Temp_Pos[2] facing Default building facing degrees
- Unit - Add Purge (Vortex) to (Last created unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Dummy
- Then - Actions
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Else - Actions
- Unit - Order (Last created unit) to Orc Shaman - Purge (Picked unit)
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If - Conditions
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit Group - Add (Picked unit) to Unitgroup_Vortex
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- EGUI - Remove Temp_Pos[1]
- EGUI - Remove Temp_Pos[2]
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Loop - Actions
- EGUI - Destroy Temp_Group
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Events
Please help.
+REP and a good feeling to whom ever helps.