• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Why this system not works IF there are trees?

Level 18
Joined
Jun 2, 2009
Messages
1,276
  • HasarTespit
    • Events
      • Game - DamageModifierEvent becomes Equal to 1.00
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • IsDamageSpell Equal to True
        • Then - Actions
          • Set DamageEventAmount = (DamageEventAmount x 1.10)
          • Game - Display to (All players) the text: (String(DamageEventAmount))
        • Else - Actions
Believe it or not. This system NOT works if my map includes doodads.
If the attacker is Neutral Hostile and casts spell, it works.
If the attacker is Player and casts spell, not works.

I have opened the map, selected all doodads, deleted, tested map and IT WORKS.

What - is - happening - to - my - map?

Currently it works after UNDO but it is suspicious.
Version 1.26a
 
Last edited:
Back
Top