- Joined
- May 23, 2011
- Messages
- 179
This trigger causes laag.... Why????
!!! Is there an alternative way to triggers this out???
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Melee Initialization
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Set BloodMageLoc = (Position of Blood Mage 0000 <gen>)
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Set PickedGroup = (Units within 700.00 of BloodMageLoc matching (((((Matching unit) is alive) Equal to True) and ((Percentage life of (Matching unit)) Less than 100.00)) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an ally of (Owner
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Set RandomUnitGroup = (Random 1 units from PickedGroup)
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Set RandomUnit = (Random unit from RandomUnitGroup)
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Unit - Create 1 Dummy for (Owner of Blood Mage 0000 <gen>) at BloodMageLoc facing Default building facing degrees
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Unit - Add a 0.30 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Orc Shadow Hunter - Healing Wave RandomUnit
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Custom script: call RemoveLocation(udg_BloodMageLoc)
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Custom script: call DestroyGroup(udg_RandomUnitGroup)
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Custom script: call DestroyGroup(udg_PickedGroup)
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Untitled Trigger 001
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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Unit - Set life of (Picked unit) to 1.00%
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!!! Is there an alternative way to triggers this out???



