- Joined
- May 23, 2011
- Messages
- 179
This trigger causes laag.... Why????
!!! Is there an alternative way to triggers this out???
-
Melee Initialization
-
Events
- Time - Every 0.01 seconds of game time
- Conditions
-
Actions
- Set BloodMageLoc = (Position of Blood Mage 0000 <gen>)
- Set PickedGroup = (Units within 700.00 of BloodMageLoc matching (((((Matching unit) is alive) Equal to True) and ((Percentage life of (Matching unit)) Less than 100.00)) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an ally of (Owner
- Set RandomUnitGroup = (Random 1 units from PickedGroup)
- Set RandomUnit = (Random unit from RandomUnitGroup)
- Unit - Create 1 Dummy for (Owner of Blood Mage 0000 <gen>) at BloodMageLoc facing Default building facing degrees
- Unit - Add a 0.30 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Orc Shadow Hunter - Healing Wave RandomUnit
- Custom script: call RemoveLocation(udg_BloodMageLoc)
- Custom script: call DestroyGroup(udg_RandomUnitGroup)
- Custom script: call DestroyGroup(udg_PickedGroup)
-
Events
-
Untitled Trigger 001
-
Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
-
Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
- Unit - Set life of (Picked unit) to 1.00%
-
Loop - Actions
-
Events
!!! Is there an alternative way to triggers this out???