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why gmax export model is red?

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yeoxeo

Y

yeoxeo

I used 'DeX 0.185m script to export,but the material not inside,plz help me,and my english so bad,I hope you can understand..
 
Study the code below. Take a closer look at Bitmap.
Code:
}
Textures 1 {
	Bitmap {
		Image "Textures\DemonRune1.blp",
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode Additive,
			static TextureID 0,
			TwoSided,
			Unshaded,
		}
	}
}

Your model might just be like the one below. Take note with the differences of the two.
Code:
}
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 1,
		}
	}
}

You should be deleting the part that states :"ReplaceableId 1," and write the texture path in : Image "",. Study the example below and the code above.
Code:
Textures 1 {
	Bitmap {
		Image "Textures\DemonRune1.blp",
	}
}
 
Study the code below. Take a closer look at Bitmap.
Code:
}
Textures 1 {
	Bitmap {
		Image "Textures\DemonRune1.blp",
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode Additive,
			static TextureID 0,
			TwoSided,
			Unshaded,
		}
	}
}

Your model might just be like the one below. Take note with the differences of the two.
Code:
}
Textures 1 {
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 1,
		}
	}
}

You should be deleting the part that states :"ReplaceableId 1," and write the texture path in : Image "",. Study the example below and the code above.
Code:
Textures 1 {
	Bitmap {
		Image "Textures\DemonRune1.blp",
	}
}

thx a lot for help :grin:
 
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