• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Spell] Why does this spell heal enemies?

Status
Not open for further replies.
Level 2
Joined
Nov 22, 2016
Messages
9
I made a custom spell based on "Rune area heal/mana regain", but it affects both allies and enemies. Obviously, I'd like to make it heal allies only.
image1.PNG
image2.PNG
 
Look at the allowed targets.

Think of a spell that has similar behavior to what you want and copy / use its targets as a reference.

For example, Keeper of the Grove ultimate: Tranquility. Or the scroll of healing item ability.
 
Do note that some abilities have very strange Targets Allowed field behaviour. Unlike in StarCraft II, Targets Allowed in WC3 is very prone to odd behaviour and unexpected results. Some abilities just cannot be made to work with certain target types, eg Holy Light cannot hit friendly Undead or enemy Living.
 
I prefer to use the passive spell of Healing Wards (Orc) since it works for allied units only by default. About mana, you can create a custom spell based on mana regeneration (similar to Brilliance Aura) then combine them togethe.
 
Last edited:
Status
Not open for further replies.
Back
Top