- Joined
- Aug 20, 2009
- Messages
- 1,554
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WhichisFaster
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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For each integer X from 1 to MaxBullet, do (Actions)
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Loop - Actions
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-------- Move Whatever Bullet XYZ to XYZ2 --------
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Set TempPoint = (Position of BulletUnit[X])
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For each (Integer A) from 1 to MaxUnit, do (Actions)
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Loop - Actions
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-------- I did not check unit alive or not, because i would have removed it from the index if i did. --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Unit[Integer A] Not equal to No unit
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Then - Actions
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Set TempPoint2 = (Position of Unit[Integer A])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between TempPoint and TempPoint2) Less than or equal to 500.00
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Then - Actions
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-------- Actions Here --------
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Else - Actions
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Else - Actions
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WhichIsFaster 2
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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For each Integer X from 1 to MaxBullet, do (Actions)
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Loop - Actions
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-------- Move Whatever Bullet XYZ to XYZ2 --------
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Set TempPoint = (Position of BulletUnit[X])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units within 500.00 of TempPoint matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of BulletUnit[X])) Equal to True)))) Greater than 0
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Then - Actions
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Unit Group - Pick every unit in (Units within 500.00 of TempPoint) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is alive) Equal to True
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((Triggering unit) belongs to an enemy of (Owner of BulletUnit[X])) Equal to True
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Then - Actions
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-------- Actions Here --------
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Else - Actions
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Else - Actions
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Last edited: