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where i can find 'Unit has ABILITY NAME equal to true/false'?

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Level 7
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Unfortunately there isn't something exactly as you said, but here's what you can do which is pretty much the same:

  • (Level of Cripple for (Triggering unit)) Greater than or equal to 1
This works, because if the ability level is below 1, then the unit doesn't have it.

It's not a stupid question really, although it is stupid that Blizzard didn't include a simple function for it.
 
Unfortunately there isn't something exactly as you said, but here's what you can do which is pretty much the same:

  • (Level of Cripple for (Triggering unit)) Greater than or equal to 1
This works, because if the ability level is below 1, then the unit doesn't have it.

It's not a stupid question really, although it is stupid that Blizzard didn't include a simple function for it.

thats what i have already said.
 
Level 7
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thats what i have already said.

Notice I posted 2 minutes after you, I take time with my posts (not my best asset :hohum:). Therefore I didn't see you post before I posted. Otherwise I would have let it be.

Actually i found another way that works better for my situation - i used

  • (Learned Hero Skill) Equal to Flexible paws [Bear]
But thanks anyway! :)))

That's cool too. Still, if you want to do this for a regular unit, i.e. not a Hero, I think Spinnaker's and my suggestion would be better.
 
Level 14
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Actually nothing worked! (rofl) :D my trigger is here, help?

  • Bear Flaxible paws
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
      • (Level of Flexible paws [Bear] for (Picked unit)) Greater than or equal to 1
    • Actions
      • Special Effect - Create a special effect attached to the hand, right of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
      • Trigger - Turn off (This trigger)
 
Actually nothing worked! (rofl) :D my trigger is here, help?

  • Bear Flaxible paws
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
      • (Level of Flexible paws [Bear] for (Picked unit)) Greater than or equal to 1
    • Actions
      • Special Effect - Create a special effect attached to the hand, right of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
      • Trigger - Turn off (This trigger)


What you exactly want your trigger to do? and btw don't use 0,01 periodic, 0,03 or 0,05 is smooth enough.
You havent specify Picked unit and attacking unit.
Trigger's event is a time event so it does not know what is picked nor attcking unit.
 
If its hero use event Hero gains new ability, and refer to ability via condition Learned hero still, what u mentioned above.
Then add action: Create a special effect.
Choose create special effect on unit one, and fill fields like this:

as attachments strings use: hand,right choose an unit you want a special effect added to and choose the special effect itself now.

If its unit, how they get this ability?
via upgrade, trigger ect..?
 
Level 14
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It is a hero. But i can't find Hero gains new ability, all i found was Unit - Unit gains new ability, and if i use Unit - Unit gains new ability - the trigger isn't working.. :(

this is the trigger:

  • Bear Flaxible paws
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Level of Flexible paws [Bear] for (Picked unit)) Greater than or equal to 1
    • Actions
      • Special Effect - Create a special effect attached to the hand, right of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
      • Trigger - Turn off (This trigger)
 
Last edited:
It is a hero. But i can't find Hero gains new ability, all i found was Unit - Unit gains new ability, and if i use Unit - Unit gains new ability - the trigger isn't working.. :(

this is the trigger:

  • Bear Flaxible paws
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Level of Flexible paws [Bear] for (Picked unit)) Greater than or equal to 1
    • Actions
      • Special Effect - Create a special effect attached to the hand, right of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
      • Trigger - Turn off (This trigger)

use Triggering unit instead of attacking unit, and its now better to use Learned skill condition.
 
Level 17
Joined
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Messages
1,101
Cant you just create an attachment via effect which will last forever? Oh or is that only with passives that it works like. +0armour item bonus
 
Level 7
Joined
May 13, 2011
Messages
310
Pretty sure that's only passive stuff, I haven't seen it with any other spell. Although, it might be possible with the oh-so-powerful Channel ability, I'll have to take a squiz sometime.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Actually nothing worked! (rofl) :D my trigger is here, help?

  • Bear Flaxible paws
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
      • (Level of Flexible paws [Bear] for (Picked unit)) Greater than or equal to 1
    • Actions
      • Special Effect - Create a special effect attached to the hand, right of (Attacking unit) using Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
      • Trigger - Turn off (This trigger)

Based on your trigger above, your interval Event is too short, change to 0.03 for better gaming experience.

Next, you used a Conditions to check (Picked unit) but for your Actions, you used (Attacking unit), the hell is this ?

Attacking unit is a response towards an Event related to "A unit Is attacked", but in this case, your Event is time-interval Event which has no relation at all with (Attacking unit), this same goes for (Picked unit)
 
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