Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The previous scripts, do I just copy-paste them in my map or is there things I need to modify in my codes to make them work with those scripts (with exception to BountySentinel; I found it works without modifying any of my codes) ?
QUANTITY is the amount of timers the system will preload.
If you have a very large map, you may want to increase it to something like 512.
Keep it at 256 for now though.
If you receive errors that tell you you're out of timers, make sure you're releasing them (the timers) when they are of no use to you anymore.
If you are, then you need to increase QUANTITY.
If it's at 256 and you need more timers, set it to 384 or 512.
The other booleans control the speed.
if USE_HASH_TABLE is true, you're going for safe data attachment
else, you're going for really fast data attachment.
In my maps, I use another version of TimerUtils that creates timers dynamically so I'm never going to have more timers than I need.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.