- Joined
- Oct 21, 2019
- Messages
- 11
I'm looking to create Ai for spawned units who are fighting each other, which aren't player owned units. Are there any good resources on here for this goal?
I want to influence things like.
* Attack priority
If I have a bunch of units attacking a building, and one unit spawns-- causing every single attacking unit to switch from attacking building to the spawned unit. Is there a way to manipulate the baseline targeting system?
Currently I just have things very basic. Simply spawning units in a region every 5 sec, triggering every unit in that region to attack move towards the enemy base. Vice versa for the opponent.
I want to influence things like.
* Attack priority
If I have a bunch of units attacking a building, and one unit spawns-- causing every single attacking unit to switch from attacking building to the spawned unit. Is there a way to manipulate the baseline targeting system?
Currently I just have things very basic. Simply spawning units in a region every 5 sec, triggering every unit in that region to attack move towards the enemy base. Vice versa for the opponent.