- Joined
- Mar 24, 2010
- Messages
- 950
so i always thought its best to set the point and then runa loop using it like this:
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Set TempSpawnPoint = (Center point in SpawnRegion)
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For each (Integer A) from 1 to players, do (Actions)
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Loop - Actions
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Unit - Create 1 SpawnUnitType for Player 11 (Dark Green) at TempSpawnPoint facing PointWorldTree
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Custom script: call RemoveLocation( udg_TempSpawnPoint )
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For each (Integer A) from 1 to players, do (Actions)
-

Loop - Actions
-


Set TempSpawnPoint = (Center point in SpawnRegion)
-


Unit - Create 1 SpawnUnitType for Player 11 (Dark Green) at TempSpawnPoint facing PointWorldTree
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Custom script: call RemoveLocation( udg_TempSpawnPoint )
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