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- Dec 31, 2012
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Warcraft 3 Altershift
Altershift is a campaign series inspired by Xetanth87's Warcraft 3 Alternate series. The series takes the old Warcraft 3 campaigns and modifies them by shifting the races. In this version, it's Human → Undead → Night Elf → Orc → Human. Many tech-trees have been modified to accommodate this, such as Night Elves having furbolg units replacing certain units available.
Below are a list of the races and the changes made to them.
Orc: The Invasion of Blackrock
Human: Path of the Righteous
Night Elf: The Life-Binding of Maldramore
Undead: Undeath's End
Scourge: Terror of the Ice*
Horde: Curse of the Bloodspear*
Alliance: Legacy of the Rightous*
*Might be changed in the future.
Below are a list of the races and the changes made to them.
Night Elf
Orc
Human
Undead
Creeps
The Huntress, Dryad, Mountain Giant, Hippogriff, Faerie Dragon, and Chimera have been ripped out.
Taking their place are the new Furbolg Brawler, Furbolg Shaman, Watcher, and Worgen Hunter.
I should note that after a redundancy has been pointed out between the Furbolg Brawler and Druid of the Claw, the Druid of the Claw has instead been replaced by the Druid of the Tusk, who can cast Rejuvenation, Gore, and Boar Form.
Taking their place are the new Furbolg Brawler, Furbolg Shaman, Watcher, and Worgen Hunter.
I should note that after a redundancy has been pointed out between the Furbolg Brawler and Druid of the Claw, the Druid of the Claw has instead been replaced by the Druid of the Tusk, who can cast Rejuvenation, Gore, and Boar Form.
Not too many chanced TBH. I decided that the Tauren are the dwarves and the Trolls are high elves in this universe. So, the headhunters are replaced with gun weilding Plainshunters, and the kodos are ridden by Tauren. Also, the wyverns are ridden by trolls, and bat riders are gone.
The humans are primarily human focused, with the elves completely removed. Also, the dwarven presence is there, due to troggs being the neurbians of this setting.
Here are the undead units of Altershift, now that's I've gotten around to making their tech tree. If your wondering where the shade and frost wyrm are, I haven't bothered to make them. Maybe I'll get around to it, though.
Here are all the creep changes I have planned for the series
- Ethereals replace Goblisn
- Elementals replace certain creeps, with Earth Elementals replacing Stone Golems
- Quillboar replaces Gnolls
- Rock Giants replace Ogres
- Furbolgs replace Forest Trolls
- Kobolds replaces Murlocs
- Human Bandits replace stray undead, such as skeletons
- Ogres seemingly replace Frost Trolls. In reality, they replace Vrykul.
- Troggs replace Nerubians
- Nerubians replace Furbolgs
- Saytr replace Quilboar
- Gnolls replace Centaur
- Mogu replace some demons
- Mummeks replace the Owlbears/Wildkin
- Saurok replace Kobolds
- Still living trolls, called Exiled Trolls, replace Dark Trolls
- Vampyre Bats replace Harpies
Links to the Campaigns
Prologue: Exodus of the SentinelsOrc: The Invasion of Blackrock
Human: Path of the Righteous
Night Elf: The Life-Binding of Maldramore
Undead: Undeath's End
Scourge: Terror of the Ice*
Horde: Curse of the Bloodspear*
Alliance: Legacy of the Rightous*
*Might be changed in the future.
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