Vision Mod

Vision Mod makes Warcraft 3 Reforged graphics usable in multiplayer. It fixes hitboxes, hp bars, hero glow, animations, texture colors, model size and the many bugs. This detailed quality control gives Classic gameplay to the new graphics.

Followers
16
Downloads
11,212
Views
1,070
Start date
Last updated
Rating
5.00 star(s)
HitBoxes.webp

HitBoxes.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 1
  • Comments 0
VisionModHeroes.webp

VisionModHeroes.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 2
  • Comments 0
VisionMod_UI_Portraits.webp

VisionMod_UI_Portraits.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 0
  • Comments 0
UnitsScreenshot.webp

UnitsScreenshot.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 0
  • Comments 0
NEvsUD.webp

NEvsUD.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 0
  • Comments 2
HUvsORC.webp

HUvsORC.webp

  • Media owner VisionMod
  • Date added May 6, 2026
  • Reaction score 0
  • Comments 0

Update v2.5.2 Model Changes

Level 11
Joined
Feb 9, 2025
Messages
71

Vision Mod

Archer - Updated face texture so the forehead isn't a different color.

Dark Ranger - Updated hair model and color. Fixed portrait talk animation not starting. Reverted undead Sylvanas hair color to default. Fixed cloak clipping.

Druid of the Claw - Added second shoulder pad. Clipping fixes for all animations in caster form, there were a lot. Portrait camera moved closer.

Footman - Updated textures to replace some of the leather (hands, belt, legs) with plate/chain mail. Fixed clipping in stand 2.

Water Elementals - Attack animation hands should be more attached to the bracelet and made lvl 2 arms bigger.
 
Last edited:
Archer - Updated face texture so the forehead isn't a different color.

Dark Ranger - Updated hair model and color. Fixed portrait talk animation not starting. Reverted undead Sylvanas hair color to default.

Druid of the Claw - Added second shoulder pad. Clipping fixes for all animations in caster form, there were a lot. Portrait camera moved closer.

Footman - Updated textures to replace some of the leather (hands, belt, legs) with plate/chain mail. Fixed clipping in stand 2.

Water Elementals - Attack animation hands should be more attached to the bracelet and made lvl 2 arms bigger.
good....
 
Thank you for your efforts!

Considering I mostly play Human Alliance and Night Elf Sentinels (I loved those old names, alongside Orc Horde and Undead Scourge), this update works really well for me!

Also, what themes do you think Merc Heroes "wear"? I think Beastmasters, Tinkers and Alchemists are mostly Orc-aligned, while Pit Lords definitely synergise well with Dreadlords for control over Revendreth Gargoyles, dead Dragons, and dominated Tolvir (statues and destroyers), and with Crypt Lords with Crypt Fiends (fallen Nerubians of course). Then the Brewmasters mostly work with all but UD, Sea Witches with NE or HU, and Dark Rangers with UD or with HU if wearing High Elf skin. Lastly, Firelords align with Archmages because of Water Elemental, or with Farseers. I guess these could work well as modding themes in other mods and projects, no? Cheers, thank you for your mod guys.
 
Back
Top