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What do you think of...

Discussion in 'Texturing & Surfacing' started by cryptfriend, Jan 5, 2007.

  1. cryptfriend

    cryptfriend

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    ... this new skin iv'e made? When I was skinning it I discovered this usage of burn and dodge tools with photoshop and it resulted in a skin much better than ive made before.

    Im not uploading an image of it in-game becouse I only want you to give feedback on the drawing, not how good the unit looks with it

    [​IMG]
     
  2. ChadD

    ChadD

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    It looks nice from what I can see but if you don't post the wrap it's really hard to tell...:confused:

    EDIT: Hair could use some more work though. :D
     
    Last edited: Jan 5, 2007
  3. cryptfriend

    cryptfriend

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    As I said I want to hear what you think of the drawing... you dont need to see it wrapped

    And yeah I was abit lazy on the hair, just making it black and adding some red stripes.. But I didnt think that the hair was such important
     
  4. ChadD

    ChadD

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    I know, it's just my curiousity. :p The hair doesn't matter that much I don't think, I'm not much of a skinner but when that gets in game I think it might just look like a black blob.
     
  5. Kimbo

    Kimbo

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    1. DO NOT USE BURN AND DODGE. You have barly any control over them.

    2. If you used smudge, DO NOT!

    3.Try using the normal brush tool and shade by selecting a shade rather than letting those tool do the work. Oh..and a skin isnt a drawing =_=

    4. Its abit blurry, not bad, iv seen alot worse, will you finish it?

    5. Your from cbs eh?
     
  6. Sansui

    Sansui

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    The face looks decent, sharpen it up a bit and re-work the rest of the skin...

    I like to grayscale the image, build up the textures, shapes, and shading.
    its easier then to add color to make it look pretty on another layer.

    smudge is not a bad tool to use, if you use it correctly. Not to heavy and sharpen after.

    Use shades of colors at low opacities to change the light and dark areas on a skin, i generally use black and white at 3% opacity at the size of 2 pixels to do the grayscale work.
     
  7. Orc_Tamer

    Orc_Tamer

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    If your going to use smudge.. use around a 2~8% pressure and a 3px brush or don't use it at all. :infl_thumbs_up:

    -Orc_Tamer
     
    Last edited: Jan 6, 2007
  8. camel's_hump

    camel's_hump

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    Stop flaming.

    Smudge can be used for certain styles, but I find smudge ruins more realistic skins. Learning to shade with colors would be a great help to your skin qualities because actual objects are not just one color with different brightness/darkness, they have reflections and other colors throughout them.
     
  9. Orc_Tamer

    Orc_Tamer

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  10. Kimbo

    Kimbo

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    Im getting sick of people not just from wc3c communities insulting me even when im trying to help. Im also your partner in that panderan project, god..dont you remember me?

    And i suggest using no smudge, you would only need it if you can properly use it, and that takes ages to do that, and in my opinion its not worth it since you can have more control over what you create when you manually do it. You can ask TDR, or even follow hes shading tut to avoid smudge here:
    http://wc3campaigns.net/showthread.php?t=82083
     
    Last edited by a moderator: Jan 9, 2007
  11. camel's_hump

    camel's_hump

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    I cleaned up the thread. Werewulf was just trying to help, no need to take that personally. Now let's just try to put this in the past, shall we?