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What affects unit position?

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Level 14
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Apr 21, 2007
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Kind of a weird question, but when you place two or more units close to each other usually they are not exactly where you place them when you load the map. They are in that area, usually very, very near the spot, but not at the exact spot. I'm guessing that because they are so close to the other units they get "pushed" a bit. What stat in the object editor affects this and is it possible to negate this position offset?

I realize that this really isn't a problem in most maps, but it is in cinematics, especially in close up scenes.
 
Level 20
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If you set Collision Size to 0 the unit will still have a Collision size of 1 (which would position the second unit x+1/-1 or y+1/-1) UNLESS you set it's movement type to "None". In that case then you can achieve having several units in the exact same spot.
 
Level 12
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If you set Collision Size to 0 the unit will still have a Collision size of 1 (which would position the second unit x+1/-1 or y+1/-1)

Thats not true. The actual collision of units in wc3 is a shape very similar to a rectangle. Its size is to some degree dependent on the collision size.

@ OP: Spartipilo is correct though that setting movement type to 'None' or turning collision off via triggers will solve your problem
 
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