- Joined
- Nov 25, 2021
- Messages
- 507
In one of my maps, I have a computer-controlled base for Player(24) (let's call it P24Base for simplicity's sake) and everytime Player(24) tries to rebuild (with call SetBuildUnitEx in its AI file), the game crashes.
After a painstaking session of testing, I found out that the issue is not in buggy Triggers or Player Properties, but instead lies in one custom building in P24Base that has its Pathing Map set to None. I knew that's the case because I reset its Pathing Map to default and nothing crashes anymore.
So, what I want to ask is, why is the combination of SetBuildUnitEx and Pathing Map - None results in a crash?
After a painstaking session of testing, I found out that the issue is not in buggy Triggers or Player Properties, but instead lies in one custom building in P24Base that has its Pathing Map set to None. I knew that's the case because I reset its Pathing Map to default and nothing crashes anymore.
So, what I want to ask is, why is the combination of SetBuildUnitEx and Pathing Map - None results in a crash?