- Joined
- Oct 5, 2012
- Messages
- 73
I encountered a weird bug.
Imagine you have a trigger like this:
If you load it on Classic SD it will not launch with the weather effect.
Do you have any idea how I can store weather effects in a variable in other ways so that I do not have to deal with this inconsistency?
Imagine you have a trigger like this:
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
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Set VariableSet Weather[1] = (Last created weather effect)
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Environment - Turn (Last created weather effect) Off
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If you load it on Classic SD it will not launch with the weather effect.
Do you have any idea how I can store weather effects in a variable in other ways so that I do not have to deal with this inconsistency?