Weird 2.0 bug: Loading weather on map initalization

Level 5
Joined
Oct 5, 2012
Messages
73
I encountered a weird bug.

Imagine you have a trigger like this:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
      • Set VariableSet Weather[1] = (Last created weather effect)
      • Environment - Turn (Last created weather effect) Off
If you load the map on Classic HD or Reforged Graphics the map will start with the weather effect.

If you load it on Classic SD it will not launch with the weather effect.

Do you have any idea how I can store weather effects in a variable in other ways so that I do not have to deal with this inconsistency?
 
Level 5
Joined
Oct 5, 2012
Messages
73
It doesn't change anything.

The weather effect comes up in Reforged and HD but does not come up in SD.

As a Hotfix it would also work to simply destroy the weather effect once the map has loaded, but I can not find a way to do that either. I think it's a bug that it is created in the HD graphics so it's not possible to remove it after the fact.
 
Level 5
Joined
Oct 5, 2012
Messages
73
I created a quick testmap so people can play around and see what I mean.

Keep in mind that you can not test this using the test function in the world editor, because it will use your ingame settings. You need to open the map ingame once with Reforged and once with SD and you will see the difference.
 

Attachments

  • wettertest.w3m
    16.9 KB · Views: 2
Level 5
Joined
Oct 5, 2012
Messages
73
I played out with the World Editor and the Graphics settings a bit and I found the following bug!

  • Actions
    • Environment - Turn (Last created weather effect) On
    • Environment - Turn (Last created weather effect) Off

Are both ineffective in HD graphics! The weather effect is created on creation (without need to turn on), but can't be turned off!
Doesn't matter if you do it on map init or later.

In SD graphics it works as intended.

Hope someone from Blizzard sees this it's so annoying.
 
Level 5
Joined
Oct 5, 2012
Messages
73
Another update:
This only affects the following weather effects:
  • Ashenvale Rain (Heavy)
  • Ashenvale Rain (Light)
  • Lordearon Rain (Heavy)
  • Lordearon Rain (Light)
  • Northrend Snow (Heavy)
  • Northrend Snow (Light)
All others work as intended.
 
Top