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Weeird

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Feb 19, 2008
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Hi,
As i were working on my map, a cool thing happened when i tested it for fun.
I was making a mini battle with one of my demi heroes against another demi hero.
They were both normal units immune to effects like Charm.

Well, it was a blood mage versus an abomination, the abomination were based of a Ghoul.

The bloodmage won and the abomination dissipates like a hero (-the soul flying up to heaven thingy) without leaving a corpse. Why?

The abomination had an ability based on Reincarnation. And an ability based on Hardened Skin.

Why did this happen? (i want it on all my demi heroes)
 
i tried with manacost, doens't work.
The unit must have the dissipate animation (footman hasn't got this).

You can use this trigger to do the dissipate but it's not mui and you see a full health bar when the unit dissipates. (you can't add locust to a unit with triggers :s)
  • fgdf
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
      • Unit - Pause (Last replaced unit)
      • Unit - Make (Last replaced unit) Invulnerable
      • Animation - Play (Last replaced unit)'s dissipate animation
      • Wait 2.00 seconds
      • Unit - Remove (Last replaced unit) from the game
 
I see. Ill try this and if it looks weird, Ill just have to stick to the normal death anims.
 
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