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Water detection and x,y

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Level 24
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Nov 9, 2006
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Water detection and x,y position + item leveling

GUI: Got 2 questions, i know they may have been answered before but i want answers quick.
1) How can i detect water with a condition? (all i can find is cliff level in integer).
2) How to do x,y positions of a unit? I need this because im using a position loop which lasts the whole game so i dont want it to be leaky.
 
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Level 8
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To detect water...
u need a Z value for the unit. then if Z is under "waterlevel", the unit is in water.

for the X Y...
there is a function in Jass so there could be a solution in GUI,
im not sure but isnt there a GUI function to "Set Unit Position to X,Y"

greets equal
 
Level 17
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GUI: Got 2 questions, i know they may have been answered before but i want answers quick.
1) How can i detect water with a condition? (all i can find is cliff level in integer).
2) How to do x,y positions of a unit? I need this because im using a position loop which lasts the whole game so i dont want it to be leaky.
2) You might as well do that in GUI with locations being used and removed as normal, because the coordinate function in GUI creates of location of the coordinates, ie
JASS:
Location(x,y)
 
Level 24
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To detect water...
u need a Z value for the unit. then if Z is under "waterlevel", the unit is in water.
Yeah i know, but how? I can only find X,Y...

2) You might as well do that in GUI with locations being used and removed as normal, because the coordinate function in GUI creates of location of the coordinates, ie
U sure doing it the normal way without x,y works without leaks?
Because i've heard from somewhere that using GUI to set positions leak.
 
Level 23
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To detect water...
u need a Z value for the unit. then if Z is under "waterlevel", the unit is in water.

There was a thread not so long ago which I tried to figure out and help in, but the fact is that you cant check weather the ground is water or not using the GetLocationZ function...

There is a way if you are interesting in the matter to know if its water or not, by this function:
JASS:
function IsPointWater takes real x, real y returns boolean
    return IsTerrainPathable(x,y,PATHING_TYPE_WALKABILITY) and not(IsTerrainPathable(x,y,PATHING_TYPE_AMPHIBIOUSPATHING))
endfunction
(This function doesnt exist in the blizzard files, but I found it in vexorians caster system)

2) Are you looking for this perhaps?
JASS:
native          SetUnitX            takes unit whichUnit, real newX returns nothing
constant native GetUnitX            takes unit whichUnit returns real
native          SetUnitY            takes unit whichUnit, real newY returns nothing
constant native GetUnitY            takes unit whichUnit returns real
 
Level 12
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Yes indeed.
But note that the function name is incorect.
It should be IsPointNOTWater
 
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