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Warpgate transport

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Feb 14, 2008
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I am attempting to add a few subtle changes to the warpgate that will dramatically change its function, yet not change the feel of it at all. only make it more awesome.

i added a transport function to it, and i am making a trigger so that every unit to enter it is killed, and replaced with another that can be created anywhere in power.

in realistic terms, it would act like this.

1. you place a zealot into the warpgate.
2. zealot disappears.
3. you can now train a zealot using the warpgate. (warpgates if u remember are the ones that create the unit in a location that is powered.)

i also want the warpgate to not be limited to only allowing 1 unit at a time. like if u put in 5 zealots, u wont just be able to train 1. i want u to be able to train 5.

also, if u put in a zealot, stalker, and then zealot. i want u to able to then train 2 zealots and a stalker.

i am having a ton of problems with it. i dont know what the unit inside of the warpgate is considered. i can do the transport load part, and the kill, and the part where it gains a unit everytime it loads IF i know what the unit inside the warpgate is considered. but i cant even begin to fathom how to do the parts after that.
 
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