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[Warfare] Serenity_Necris

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Jan 12, 2010
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Here i am again, but now. a more "playable" game :grin:
Code:
[CENTER]
[B][SIZE="6"][COLOR="Purple"]SERENITY[/COLOR][/SIZE][/B][/CENTER]

  • This game is based on Teamplay!
  • Both teams have to capture and link the Power Nodes to destroy the enemy's Power Core.
  • High Intel Vehicles featuring a new (or not) Vehicle system.
  • Self-Made Weapon system.
  • More features to be revealed

Vehicles Info.

The Scorpion is the game's fast attack buggy, and comes equipped with front blades (activated by using skill) for taking down enemies on foot. Serenity’s Scorpion also has a top-mounted cannon (primary fire) which launches explosive balls at enemies. The Scorpion’s speed and manoeuvrability make it ideal against enemies on foot, and its powerful cannon also makes short work of lighter vehicles like Mantas and low-flying Raptors.

New to the Scorpion in Serenity is its afterburner capability, as well as the ability to eject from it and use it as a bomb-on-wheels (second skill). To activate the afterburner, use the third skill at any time. Note that when you’re using this ability, steering is pretty much out of the question. To eject and detonate your Scorpion, use your third skill (usually P) while your afterburner is activated. You’ll be launched into the air and your Scorpion will continue on, detonating after a few seconds. This is a good way to take down larger vehicles like tanks and Hellbenders – assuming you don’t mind sacrificing your own ride in the process.

The Scorpion’s speed makes it a great choice for hoverboard grapplers – though you’ll want to make sure you get off before it blows!

The fastest of the Axon vehicles. Its sheer speed makes it ideal for cutting down hordes of foot soldiers. Build up some speed, then move closer to the ground and watch anyone in your path go flying.

The Manta’s speed and strafing ability make it a good match for slower vehicles like the Goliath, assuming you can dodge your way around the tank’s slow-moving main cannon.

When the ground just isn’t good enough, take to the skies in Serenity’s Raptor. It’s fast and comes armed with plasma cannons and air-to-air missiles – though these also work pretty well against ground targets. Equally, the Raptor’s plasma cannons can make short work of pedestrians and slower vehicles if you keep moving.

Like all vehicles, the Raptor allows hoverboarders to hitch a ride using their grapple beam. This is a good way to get an attacking party right into the enemy’s base, but not a particularly great way to get out with their flag (for the next CTF map). Raptor grapplers are target practice for anyone with a Stinger, and taking even one point of damage on when hoverboarding will send you – and the flag you’re carrying – painfully back down to the ground.

As they’re easily spotted and tracked, Raptors are particularly vulnerable to Longbow missiles and hitscan weapon fire (think Shock Rifle or Stinger).

The Hellbender has a nice balance of firepower and mobility. The driver gets control of the Skymine launcher, which throws out a stream of shock cores that can be detonated by its beam. As you’d imagine, a chain of shock combos makes light work of weaker vehicles and ground targets. This makes the Skymine launcher a good counter for faster vehicles that might try to out-manoeuvre you.

The Hellbender also features a rear gunner position which controls a back-mounted Ion Cannon, ideal for bouncing around less powerful vehicles.

When mobile, the Hellfire is armed with Hellbender-style Skymines. When you’ve found a safe vantage point, use it skill to deploy the Hellfore and unleash its true power. Pressing primary fire will launch an airborne camera which you can then use to target your artillery strikes. Notice how the target reticule on the ground changes depending on whether you’ve got a clean shot or not – this is key to working out where your shots are going to land.

A Hellfire strike is enough to take out just about anything with one hit – this includes the Goliath. The key to success with the Hellfire is to work out how far your strike has to travel and time your shots well. Also, make sure you’re in a relatively secure location – if you get caught while you’re deployed then most vehicles will do an insane amount of damage to your Hellfire before you have a chance to respond.

Big and slow, the Goliath is Axon’s tank. The driver gets control of a powerful primary cannon with scope capability, while the passenger gets to use the top-mounted minigun. As you’d expect, the tank is best suited to picking off less powerful targets at mid-to-long range, while the minigun can be used to dispatch vehicles like Mantas if they manage to get close enough.

Watch for Longbow missiles when you’re in the Goliath and make it a priority to take out the culprit if you come under fire – the Goliath’s slow speed makes it difficult to hide.


More Vehicles info soon. and more info about the game coming soon too.

Screenshots

redeemere.jpg

leviathanl.jpg

eastlake.jpg


TO DO LIST

May / 25 / 2010

1 - Create Golden / Silver Weapon Package [ DONE ]
2 - Insert Golden Packages ingame [ DONE ]
3 - Create / Edit Vehicles
3/1 - Manta [ DONE ]
3/2 - Beam Turret [ DONE ]
3/4 - Leviathan [ DONE ]
3/5 - Scorpion [ DONE ]
3/6 - Hellbender [ DONE ]
3/7 - Viper [ DONE / STILL NEED ANOTHER MODEL ]
3/8 - DarkWalker [ DONE / STILL NEED ANOTHER MODEL ]
3/9 - Goliath [ DONE ]

EXTRA - Create the "Road Rage / Vehiclhe manslaughter " System [ TO BE DONE ]
EXTRA - Hunt a System that go though the WE Default Maximum Movespeed [ TO BE DONE ]
4 - Create UDamage / Berserk
UDamage [ DONE / NEED FIX ]
Berserk [ DONE ]
5 - Create ORB [ DONE ]
REQUIRED - Create the ORB System (After the NODE Capture System)
6 - Create Rocket Launcher [ DONE / STILL NEED SKILL ( STRAFE FIRE ) ]
7 - Create Miscelaneous Itens
/Health Pack [ DONE ]
/Big Keg `O Health [ DONE ]
/Body Armor [ DONE ]
/Jump Boots [ DONE / STILL NEED SKILL ]
/Shield Belt [ DONE / STILL NEED SKILL ]
/Link Ammo [...]
/Sniper Ammo [...]
/Flak Ammo [...]

8 - Fix Vehicle System [ DONE / FINALLY XD ]
9 - Fix Item Stack System [ DONE ]
10- Create Nemesis / Viper [ DONE ]
11- Hunt for Character Models
12- Hunt for Character Icons
13- Import or Create the NODE Link system
14- Launch the BETA Versions!!

TERRAIN = 90%

WEAPON LIST:
- Link Gun
- Rocket Launcher
- Shock Rifle
- Stinger Minigun
- Flak Cannon
- Redeemer
- AVRIL Longbow
- Sniper Rifle

VEHICLE LIST:
- Leviathan
- Goliath
- Manta
- Scorpion
- Beam Turret
- Hellbender
- Nemesis
- Viper

MISCELANEOUS
- WEAPON PACKAGE (SHOP) 1 = Link, Shock, Rocket, Stinger.
- WEAPON PACKAGE (SHOP) 2 = Link, Shock, Flak.

- Teleporter
- Red Power Core
- Blue Power Core
- Node
- Orb

Suport Node: Holding the Mine Node starts a 60-sec Countdown timer
if timer ends it provides the Leviathan

POWERUPS / ITENS:
- Body Armor
+8 Armor (Perish within your death)
- Jump Boots
Jump Higher
- Big Keg`O Health
Restore 200 Health
- Shield Belt
To Be Revealed
- Berzerk
Increase Attack Rate
- UDamage
Increase Damage Rate
- Health Pack
Restore 50 Health
- Link Ammo
Recharge Ammo
- Sniper Ammo
Recharge Ammo
- Flak Ammo
Recharge Ammo

Red Core Area
1 Orb
1 Silver Shop
1 Teleporter
1 Beam Turret
1 Manta
1 Scorpion
1 Hellbender
1 Shield Belt
1 AVRIL's Longbow
1 Sniper Rifle
2 Sniper Ammo

Red Prime Node
1 Manta or Viper
1 Beam Turret
2 Golden Shop
1 Node
1 Scorpion
2 Link Ammo
2 Health Pack
1 Flak Ammo
1 Sniper Rifle
1 Teleporter

Blue Core Area
1 Orb
1 Silver Shop
1 Teleporter
1 Beam Turret
1 Viper
1 Scorpion
1 Nemesis
1 Shield Belt
1 AVRIL's Longbow
1 Sniper Rifle
2 Sniper Ammo

Blue Prime Node
1 Manta or Viper
1 Beam Turret
2 Golden Shop
1 Node
1 Scorpion
2 Link Ammo
2 Health Pack
1 Flak Ammo
1 Sniper Rifle
1 Teleporter

ok. First let see this pic.

1236966154.gif


Like we see in the pic. there's a yellow path linkin the Power Core within the Power Core.

Now i'll try to explain how it works

Every player on the red team has to capture the Prime Node, linking all in the yellow path to Remove the Invulnerability from the Blue Power Core.
Same to the Blue Team, the next prime can only be capture if it is on the Yellow path linked to the Core!

p.s: The yellow path doens't exist ingame (it's just to better explain)

_____________________

The Mine node is another Prime node that can be captured without linking it to the power core ( cus' it's impossible too )
_____________________

/How to Capture the Node:
//The WARFARE way:
/// In Early game the node will belong to neutral passive. When you come closer, the node will now belong to your team, but you still have to "heal" him attacking it with your current weapon or vehicle.

To Capture the another team's node, you'll have to destroy (Attacking) it til it turn to neutral passive again. (we already know what to do with neutral passive nodes)

//The ORB way:
/// With the ORB, everything will be easy! just get closer to any neutral passive node and it will belong to your team and will come with Full health!!

To capture the another team's node with the orb, It will need to have less than 50% health, then you can just STEAL it with your ORB and (too) it will belong to your team coming with Full health!

______________________________

So, finally, any good soul to help! (This will save my life forever <3)
 
Last edited:
Level 4
Joined
Jan 12, 2010
Messages
75
Bump! Three screenshots from the unfinished terrains was revealed. check it out.

I need hints and ideas from every one now! it will help us to have a mighty game!
 
Terrain tutorials, mister. The terrain is too poor currently, sorry to say. :/

You need to improve your doodad placement, stop using cliffs [prefer hills, created with the raise tool, along with pathing blockers (they are destructibles)], fix the river, which has a clumsy series of uneven roll angle of the waterfall models and generally make the terrain feel more 'alive'. It's too bland at the moment.

For a vehicle arena, it doesn't offer a supportive environment for the time being.

Good luck with the changes :)
 
Level 4
Joined
Jan 12, 2010
Messages
75
I'm glad you came here! So i'm also trying to be the best terrainer ever. so here. i'll change the river of course. and like the tag is "saying" it's unfinished, i ain't placed any doodad yet (juts some to don't forget in the future)

yeah. i hate cliffs, but i'm forced to use it. This terrain is based on the scenario from another game, and without the use of those cliffs the terrain would not be lookin like the original one (wich will make fun for UT players)

The "Jump" system will be usefull in case of cliffs, or just for Tatics.
and yay! for Vehicle arena will be good enough, you'll see in future.

and for final. Try to see my working terrain from my old "unfinished leaved" ORPG. (By searching for "Eclypt ORPG")

Cya Pharaoh_
 
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