+rep for all the people whos been helping me thus far also credits in the readme
Hmm i forget to destroy the point variable any way.....Im looking for the reason why the temp unit isn't created.
Hmm i forget to destroy the point variable any way.....Im looking for the reason why the temp unit isn't created.
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Setup
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Triggering unit) has buff Small ) Equal to True
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((Triggering unit) has buff Big ) Equal to True
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(Unit-type of (Summoned unit)) Equal to Sentry Ward lvl 1
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Then - Actions
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Greater than or equal to 2), checking every 0.10 seconds
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Set Point = (Position of (Triggering unit))
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Unit - Create 1 Shadow Wolf (Level 3) for Player 1 (Red) at Point facing (Position of (Triggering unit))
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Set TempU = (Last created unit)
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Less than or equal to 1), checking every 0.10 seconds
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Unit - Add a 230.00 second Generic expiration timer to TempUnit
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Triggering unit) has buff Small ) Equal to True
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((Triggering unit) has buff Big ) Equal to True
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(Unit-type of (Summoned unit)) Equal to Sentry Ward lvl 2
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Then - Actions
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Greater than or equal to 2), checking every 0.10 seconds
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Set Point = (Position of (Triggering unit))
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Unit - Create 2 Shadow Wolf (Level 3) for Player 1 (Red) at Point facing (Position of (Triggering unit))
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Set TempU = (Last created unit)
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Less than or equal to 1), checking every 0.10 seconds
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Unit - Add a 270.00 second Generic expiration timer to TempUnit
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
-









Conditions
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((Triggering unit) has buff Small ) Equal to True
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((Triggering unit) has buff Big ) Equal to True
-










(Unit-type of (Summoned unit)) Equal to Sentry Ward lvl 3
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Then - Actions
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Greater than or equal to 2), checking every 0.10 seconds
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Set Point = (Position of (Triggering unit))
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Unit - Create 3 Shadow Wolf (Level 3) for Player 1 (Red) at Point facing (Position of (Triggering unit))
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Set TempU = (Last created unit)
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Less than or equal to 1), checking every 0.10 seconds
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Unit - Add a 320.00 second Generic expiration timer to TempUnit
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
-











Conditions
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((Triggering unit) has buff Small ) Equal to True
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((Triggering unit) has buff Big ) Equal to True
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(Unit-type of (Summoned unit)) Equal to Sentry Ward lvl 4
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Then - Actions
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Greater than or equal to 2), checking every 0.10 seconds
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Set Point = (Position of (Triggering unit))
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Unit - Create 4 Shadow Wolf (Level 3) for Player 1 (Red) at Point facing (Position of (Triggering unit))
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Set TempU = (Last created unit)
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Wait until ((Number of All buffs considered Magic or physical on (Triggering unit) (Exclude expiration timers, Include auras)) Less than or equal to 1), checking every 0.10 seconds
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Unit - Add a 360.00 second Generic expiration timer to TempUnit
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Else - Actions
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