- Joined
- Feb 7, 2009
- Messages
- 42
Question : How to save a 8-bit 256 colors war3mappreview.tga image and import it to a wc3 map with no errors?
I know how to create a war3mappreview.tga image and import it correctly into the map, but that file is too big (128x128 is 48b), i found out recently that Dota uses a 256x256 image and it's a 65kb image with 8 BitsPerPixel and 255 (256) colors.
The mappreview image is not the biggest deal, imagine doing that with the loadingscreenBL/BR/TL/TR.tga, you can create a high quality loading screen with less than 1mb (it usualy takes about 2mb with a 32bit real color .tga images)
I know how to save a .tga image with 8bits and how to convert it to 256 colors or 128, but when i import it to wc3 map and start the map it crashes
Can anyone help me?
I know how to create a war3mappreview.tga image and import it correctly into the map, but that file is too big (128x128 is 48b), i found out recently that Dota uses a 256x256 image and it's a 65kb image with 8 BitsPerPixel and 255 (256) colors.
The mappreview image is not the biggest deal, imagine doing that with the loadingscreenBL/BR/TL/TR.tga, you can create a high quality loading screen with less than 1mb (it usualy takes about 2mb with a 32bit real color .tga images)
I know how to save a .tga image with 8bits and how to convert it to 256 colors or 128, but when i import it to wc3 map and start the map it crashes
Can anyone help me?