- Joined
- Aug 11, 2009
- Messages
- 605
For some reason, when casting this ability, 4 War Stomp special effects happen with about 1 sec interval between each other. But I dont even have the War Stomp special effect triggered into this spell. Anyone recognize this issue?
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WB Ult Effect
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Tremor-Tremor Fruit (Whitebeard)
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Actions
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Set VariableSet Tremor_Caster = (Triggering unit)
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Set VariableSet Tremor_Player = (Owner of Tremor_Caster)
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Set VariableSet Tremor_PlayerNumber = (Player number of Tremor_Player)
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Set VariableSet Tremor_Point = (Position of Tremor_Caster)
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Unit - Create 1 D Ult (Whitebeard) for Tremor_Player at Tremor_Point facing Default building facing degrees
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Animation - Change (Last created unit)'s animation speed to 75.00% of its original speed
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Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
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Set VariableSet Tremor_Damage = ((9.00 x (Real((Strength of Tremor_Caster (Include bonuses))))) + (24.00 x (Real((Intelligence of Tremor_Caster (Include bonuses))))))
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Set VariableSet Tremor_UnitGroup = (Units within 500.00 of Tremor_Point matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of Tremor_Player.) Equal to True)).)
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Unit Group - Pick every unit in Tremor_UnitGroup and do (Actions)
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Loop - Actions
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Set VariableSet Tremor_Target = (Picked unit)
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Set VariableSet Tremor_Point = (Position of Tremor_Target)
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Special Effect - Create a special effect at Tremor_Point using war3mapImported\by_wood_gongchengsipai_6.mdl
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Special Effect - Set Scale of (Last created special effect) to 0.50
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_Tremor_Point)
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Trigger - Turn off WB Passives <gen>
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Unit - Cause Tremor_Caster to damage Tremor_Target, dealing Tremor_Damage damage of attack type Spells and damage type Normal
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Trigger - Turn on WB Passives <gen>
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Custom script: call DestroyGroup(udg_Tremor_UnitGroup)
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Special Effect - Create a special effect at Tremor_Point using war3mapImported\DustWave.mdl
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Special Effect - Set Scale of (Last created special effect) to 6.00
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_Tremor_Point)
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