Need some players to run my test map and play as shady as possible to try and find any bugs or exploits with three of the hero classes I have finished. Just play them and try to exploit any of their skills to see if you can produce any bugs like buffs that don't get removed, debuffs that aren't dealing damage when they should, or anything obviously broken. Special concern is of the Ranger hero; all of her abilities make heavy use of dummy units and damage detection. The map is set up with a bunch of target practice units and you get all 6 heroes. Don't expect much from the Paladin, Elementalist, Summoner, as they aren't really started yet. You are able to use the Paladin's [Q] and [E] abilities to heal. Also try to abuse the knockback abilities (Berserker - Cleave [D] and Ranger - Point-Blank Shot [D]) to see if you can force units through pathing.
Berserker (Rexxar model)
- all abilities are finished except for Challenge [E]
Assassin (custom model)
- all abilities are finished
If you have suggestions on fixing:
- Surprise Attack [Q] not dealing bonus damage if used while invisible to the target, even from behind (seems like the AI turns the unit instantly)
- Blade Dance [D] based on turn speed of the target
Ranger (Sylvannus model)
- all abilities are finished
If you have suggestions on fixing:
- A different missle model (searing arrow) when Explosive Arrows [X] is active
As you can tell the terraining is very far from finished. There is a huge lack of good doodads for this tileset so I am taking suggestions for that. The map layout is based on a minigame from Warhammer Online, and the gameplay will likely be like TF2 with 2 or 3 capture points. Right now, I am not planning on having any AI units (creeps) aside from dummy units.
All triggers except the underlying damage detection (GDD) are done 100% GUI with massive use of hashtables and periodic triggers.
Berserker (Rexxar model)
- all abilities are finished except for Challenge [E]
Assassin (custom model)
- all abilities are finished
If you have suggestions on fixing:
- Surprise Attack [Q] not dealing bonus damage if used while invisible to the target, even from behind (seems like the AI turns the unit instantly)
- Blade Dance [D] based on turn speed of the target
Ranger (Sylvannus model)
- all abilities are finished
If you have suggestions on fixing:
- A different missle model (searing arrow) when Explosive Arrows [X] is active
As you can tell the terraining is very far from finished. There is a huge lack of good doodads for this tileset so I am taking suggestions for that. The map layout is based on a minigame from Warhammer Online, and the gameplay will likely be like TF2 with 2 or 3 capture points. Right now, I am not planning on having any AI units (creeps) aside from dummy units.
All triggers except the underlying damage detection (GDD) are done 100% GUI with massive use of hashtables and periodic triggers.