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Can anybody help me with this one ? i use Wait trigger but it has a little problem, it makes animation trigger being slow.
Can anybody solve this problem ?
my mean is two play animation triggers are like being repeated. If you test the ability, the Morph Alternate animtation will be repeated and the Attack Slam animation too.i had tried to remove the wait trigger and it worked but it too fast, i can't see anything.
Omnislash Loop 2
Events
Time - Every 0.07 seconds of game time
Conditions
Actions
Animation - Change PG_Caster flying height to 600.00 at 1200.00
Animation - Play PG_Caster's Morph Alternate animation
Animation - Change DummySword[1] flying height to 0.00 at 1200.00
Animation - Change DummySword[2] flying height to 0.00 at 1200.00
Animation - Change DummySword[3] flying height to 0.00 at 1200.00
Animation - Change DummySword[4] flying height to 0.00 at 1200.00
Animation - Change DummySword[5] flying height to 0.00 at 1200.00
Wait 1.00 seconds
Unit - Move PG_Caster instantly to PGCaster_CurrentPositon, facing (Facing of PG_TargetUnit) degrees
Animation - Play PG_Caster's Attack Slam animation
Unit - Make PG_Caster Vulnerable
Unit - Make PG_TargetUnit Vulnerable
Unit - Unpause PG_Caster
Unit - Unpause PG_TargetUnit
Special Effect - Destroy PGCaster_Effect[ID]
Unit Group - Remove PG_Caster from PGCaster_Group
Animation - Change PG_TargetUnit flying height to 0.00 at 1200.00
Animation - Change PG_Caster flying height to 0.00 at 1200.00
Special Effect - Create a special effect at PGCaster_Position using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at PGCaster_Position using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Unit - Cause PG_Caster to damage PG_TargetUnit, dealing PG_Damage[ID] damage of attack type Chaos and damage type Force
Unit - Remove DummySword[1] from the game
Unit - Remove DummySword[2] from the game
Unit - Remove DummySword[3] from the game
Unit - Remove DummySword[4] from the game
Unit - Remove DummySword[5] from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PG_NoOfStar[ID] Equal to 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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